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Old 08-11-2008, 07:17 AM   #1

Ragni<RangersPL>'s Avatar
[Map] Kohe Kulum v2 [WIP]

Here you can see the very begining of this map:
http://www.realitymod.com/forum/f66-...kulum-wip.html

Back on topic...

Here's a little update about this map. I haven't generated lightmaps yet so please don't post comments like "OMFG This water look ugly"... btw water colour is also temporary

The bridge...(there are couple objects that are out of place but... it's still WIP )


One of the control points - abandoned post


RANGERS LEAD THE WAY!!!

OFFLINE TILL DECEMBER, Have fun with PR 0.8 everyone!
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Last edited by Ragni<RangersPL>; 08-11-2008 at 07:25 AM.
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Old 08-11-2008, 02:34 PM   #2

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Re: [Map] Kohe Kulum v2 [WIP]

pretty nice gl
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Old 08-11-2008, 03:57 PM   #3
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Re: [Map] Kohe Kulum v2 [WIP]

Looks like something you'd find on Mars...looks like it's coming along nicely though.

Diplomacy is a way of telling someone to go to Hell and actually have the person look forward to the trip.

EOD Security for [R-CON]!!
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Old 08-12-2008, 01:39 PM   #4

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Re: [Map] Kohe Kulum v2 [WIP]

Quote:
Originally Posted by steve_06-07 View Post
Looks like something you'd find on Mars...looks like it's coming along nicely though.
Steve is right. It doesnt look like Earth landscape. Maybye you could make blue sky, other lighting or... i dont know, you're the master here, do whatever you like, it is just sugestion.
But besides that, it looks reeeealy nice
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Old 08-12-2008, 01:50 PM   #5

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Re: [Map] Kohe Kulum v2 [WIP]

Nice one and keep up the good work.
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Old 08-12-2008, 01:59 PM   #6

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Re: [Map] Kohe Kulum v2 [WIP]

nice nice keep up the good work


Contact via x-fire/steam :saqaali
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Old 08-21-2008, 07:20 PM   #7

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Re: [Map] Kohe Kulum v2 [WIP]

Little update

Polish main base (temporary hold by usmc )



MEC main base


RANGERS LEAD THE WAY!!!

OFFLINE TILL DECEMBER, Have fun with PR 0.8 everyone!
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Old 08-21-2008, 07:35 PM   #8

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Re: [Map] Kohe Kulum v2 [WIP]

Looks good.


Projects: Artillery Shell IED, [Statics]Russian residential, [Map]Operation Heat
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Old 08-22-2008, 09:04 AM   #9
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Re: [Map] Kohe Kulum v2 [WIP]

are you sure they would put bases like that when there's hills surrounding, the insurgents can easily shoot RPGs and bullets at you and the tents..



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Old 08-22-2008, 09:10 AM   #10
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Re: [Map] Kohe Kulum v2 [WIP]

On Op archer its surrounded by hills isnt it?


Lest we forget.
R-DEV Masaq- I'm such a dork.
Rudd - You should run for Prime Minister! i'd vote for you
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