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| Polish Forces Mod : Discussion pertaining to the PR Polish Forces Mod. |
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#1 |
![]() Join Date: Feb 2006
Posts: 10
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[Weapon] Beryl + SpecterDR (4x)
I hope you like it
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#2 |
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Forum Moderator
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damn, that looks sweet! gj
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#3 |
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PR Developer
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Awesome
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#4 |
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GJ Killerek!
We are almost done with all Beryls' models. The last thing we need is EoTech sight form Devs. EDIT: Some resources for comparisions: http://images.google.com/images?clie...=1&sa=N&tab=wi |
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#5 |
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PR Operations Lead
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n1
the rail on the gun looks abit odd, but thats more of the gun design thing than a modeling thing, nice work also how many polies it got? |
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#6 |
![]() Join Date: Feb 2006
Posts: 10
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I think something about 3000
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Last edited by Killerekpl; 06-19-2007 at 08:19 AM.
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#7 | |
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Retired Developer
![]() Join Date: Jul 2006
Location: Finland
Posts: 697
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BF2 assault rifle tricount recommendation is around 3000 tris.
However it looks like this got something like 50 000 – 200 000 tris. Atleast the scope and rails are way too high poly… You can't have a turbosmooth modifier on a game model. Drop the smoothing modifiers and post a wireframe render and accurate tricount please Quote:
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#8 |
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Ye that looks rly fvckin highpoly
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#9 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,334
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Looks lovely
Listen to Vaiski's wisdom hehe. You can add a lot of "polys" through bump mapping techniques and the base model itself should be around 3 to 4000. |
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#10 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 2,943
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Very nice man!! Cant wait to see some skins.Why do we need the EoTech sight too? BTW what will be the marksman rifle?
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![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
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| beryl, specterdr, weapon |
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