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| Polish Forces Mod : Discussion pertaining to the PR Polish Forces Mod. |
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#21 |
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PR Artwork Team
![]() Join Date: Jan 2006
Posts: 2,588
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Your model should only be in editable poly pieces EVER. Never give it another modifier.
Use smoothing groups - not the smoothing modifier. If you give me the model file, I can point out what you can do on msn or another instant messenger. |
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#22 |
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Banned
![]() Join Date: Jun 2007
Location: USA
Posts: 396
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Very good, this has got to be one of the best models I have seen so far. I hope we see this someday. Remember modders food or real life is no good excuse for not working on PR.
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#23 |
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#24 |
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Project Founder
![]() ![]() Join Date: Jul 2004
Location: your six.
Posts: 3,135
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This article may also help...
http://www.game-artist.net/forums/sp...-workflow.html Will send the EOTech in a few days, having some issues with my external HD. It's already textured. |
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#25 | |
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Quote:
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#26 |
![]() Join Date: Nov 2006
Location: Poland
Posts: 26
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tak trzymać chłopaki czekam z niecierpliwością na wasz dodatek do PR
keep going boys |
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#27 |
![]() Join Date: Jun 2007
Posts: 16
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Here is ALPHA version of texturing Beryl
http://www.battlefield.pl/images/new.../07/prpl_1.jpg http://www.battlefield.pl/images/new.../07/prpl_2.jpg http://www.battlefield.pl/images/new.../07/prpl_3.jpg |
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#28 |
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looks good so far
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#29 |
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PR Developer
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Yeah, got a nice metal look.
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#30 |
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I love the matal look much better then plastic.
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| beryl, specterdr, weapon |
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