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Old 02-12-2008, 10:21 AM   #71

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I upgrade it a little bit yet.


Textures:
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Old 02-12-2008, 11:29 AM   #72

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OMG it actually looks like its sitting there. Almost like a really detailed model or something. Nice work.




"Exactly how long does it take to get to the center of a tootsie pop?"
-Me
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Old 02-13-2008, 04:23 AM   #73

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Wars will never end, for that Yami Samurai shall bring peace ...
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Old 02-13-2008, 04:43 AM   #74

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looking really good there Id say its done! or no you need to make the inside view as well!

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Old 02-13-2008, 06:18 PM   #75

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2 fantastic looking IFVs finished (or at least very close) in one week....cool!

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Old 05-01-2008, 11:05 AM   #76

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rosomak is gr8 :P and very good job. but one thing should be made better: wheels they r not too much circular

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Old 07-06-2008, 06:02 PM   #77

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Re: [Vehicle] KTO Rosomak (WIP)

The vehicle is ingame.


I still need to get the turret working, add the passenger seats and fix a couple of details, but the hardest part is done.



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Old 07-06-2008, 06:16 PM   #78

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Re: [Vehicle] KTO Rosomak (WIP)

GJ

but he schould be biger
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Old 07-06-2008, 06:57 PM   #79

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Re: [Vehicle] KTO Rosomak (WIP)

Can't w8 to use it.
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Old 07-06-2008, 06:58 PM   #80

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Re: [Vehicle] KTO Rosomak (WIP)

Quote:
but he schould be biger
It shouldn't. IneQuation said that wheels are almost reaching to soldiers' neck. So the vehicle is even too big.

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