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Old 12-09-2007, 07:30 AM   #31

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nice, i think thats enough dirt, now just a few scratches and its ready to get imported

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Old 12-10-2007, 06:29 AM   #32
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Scratches ? you scratch that n I'll kill you !



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Old 12-10-2007, 09:44 AM   #33

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very very nice... still needs a little bit more dirt around the wheels (not the wheels them selves ^^ )

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Old 12-12-2007, 03:20 PM   #34

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I forgot very important thing.
I started making normal map &
I don't have proper BF2 shader

Can any body gyve my that shader.
Otherwise normal maps from 3ds Max
will look lice snots.
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Last edited by Kruk; 12-13-2007 at 04:21 AM.
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Old 12-13-2007, 08:30 AM   #35

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Quote:
Originally Posted by Kruk View Post
I forgot very important thing.
I started making normal map &
I don't have proper BF2 shader

Can any body gyve my that shader.
Otherwise normal maps from 3ds Max
will look lice snots.
hmm but you still need some scratches on it

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Old 12-15-2007, 10:49 AM   #36

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Any update?

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Old 12-16-2007, 02:27 AM   #37

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This is possibly last update of Rosomak
because I finish it

I add some scratches, shadows & extra details by normal map.

This are results:



If I change anything i will update.
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Old 12-16-2007, 06:58 AM   #38

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OMG it looks so cool amazing how some scratches and some dust will fix a model like this. I would say it's done:P Now you need to export it:P

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Old 12-16-2007, 08:19 AM   #39

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perfect man

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Old 12-16-2007, 09:35 AM   #40
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Quote:
Originally Posted by Maxfragg View Post
perfect man
x2
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