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| Polish Forces Mod : Discussion pertaining to the PR Polish Forces Mod. |
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#11 |
![]() Join Date: Feb 2006
Posts: 10
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Update
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#12 |
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PR Contributor
![]() Join Date: Aug 2005
United States of AmericaLocation: Ohio
Posts: 837
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damn girl....u r so fine
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#13 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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From a symmetrical design perspective... if the polish army has such equipment you should really be shooting for:
Rifleman & Grenadier w 4x scope Spec Ops w Optical sight, no mag Marksman w 8x + Sniper w 8x & 10x variable The most important of those being that you try and get a 4x scope on the Rifleman weapons. We also have an Eotech completely modelled already and you've be better off to use that rather than remodel it. |
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#14 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,128
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Real nice and i cant wait to see it skinned. This mod seems to be moving along rather fast.
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![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
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#15 | ||
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Quote:
Quote:
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#16 |
![]() Join Date: Aug 2006
Posts: 53
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The Eotech looks awesome, but I agree with eggman. It really should have some zoom for balance reasons. Anyway, keep up the good work.
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#17 |
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PR Developer
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Balance reasons? The Polish will fight insurgents I guess...
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#18 | |
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PR Operations Lead
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Quote:
All factions need to be designed on the type of army they represent, in this case conventional. | |
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#19 |
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Banned
![]() Join Date: Jun 2007
Location: USA
Posts: 396
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I have heard that the sights for the EOTech cannot be represented properly in the game. Is that true?
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#20 |
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PR Art Team
![]() Join Date: Nov 2006
CanadaLocation: Toronto, Ontario, Canada
Posts: 1,201
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VERY well made; I'm impressed, and that’s coming from a person who's not easily impressed by anything (other than Cheese).
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| beryl, gpbo40, weapon, wip, wz2004 |
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