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#81 |
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Retired PR Developer
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The maps are in the patch.
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Proud Killer of 38 Spambots.
![]() After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel |
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#82 |
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hey guys, why did you put the pistol in third place with the anti tank class, i think it's strong, do you think to change it in the 0.3 ?
And is it normal is the map steel thunder (in 32) really lag when the server is full (i think it's the map but im not sure !!) Thx guys, everyday PR is better for me ^^ |
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#83 | |
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I have the same problem with steel thunder. Lags after 32 as well.. Another thing is these people that are starting new there ping are redicious. 200 and above. | |
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#84 |
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Military Advisor
![]() Join Date: Jul 2004
Posts: 1,906
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Other players' pings will not affect your own. If everyone in the server is lagging out, it's due to server lag, not the guys in the server with 200+ ping.
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#85 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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There are some performance problems with Steel Thunder. We tweaked them out as much as we could, but the mapper had a HDD crash and lost the original files so we were a bit limited in what we could change.
It's such a cool map we decided to leave it in. Sorry about the performance issues! egg |
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#86 |
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thank you for your answers
yeah, steel thunder have problems, but its a really nice map !! (in teamplay i love it) |
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#87 |
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Hey, i was wondering is it possible, Well you know how you cant get into the opponent vehicle. I think that should be the same for medics, guns and etc. Like not being albe to use the opponents guns, kits or others.. Make it more ideal..
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#88 | |
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Easy killer. Easy. Don't want to strain any little muscles you have! | |
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#89 |
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Patch 1.21 is out, somebody test to know if project reality works again ? !!$#!£
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#90 |
![]() Join Date: Feb 2006
Location: London, England
Posts: 370
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