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| Project Reality News : Project Reality news releases and announcements. |
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#31 | |
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#32 |
![]() Join Date: Jun 2005
Posts: 124
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Tomato, tomâto; the BF2 HUD is both "unprofessional" and unrealistic... It's ful-boat, arcade and untouched inclusion in a mod that's pushing "reality" and "realism" in virtually every other sentence is patently ridiculous.
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#33 |
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Retired PR Developer
![]() Join Date: Jul 2005
Posts: 29
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I chose to remove the hud from the first person scenes for cinematic effect, there were no intentions of misleading anyone. At this point in time the guys are hard at work on what I would say are much more important issues and features.
Keep up the great suggestions in the rest of the forums, as everyone's feedback is much appreciated! |
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#34 | |
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Anyways PRMM does not use the BF2 HUD, it has its own "touched" version. Second of all, think of it this way, it looks alot better in the video to have no HUD than to have a HUD. Would you have left it in? That alone would take away much of the cinematic effect that RipFire had setup for the very nice trailer he made. If you want to talk about mis-leading, watch the BF2 game start video again then hop on a server. Speaking of this, great job RipFire, very well done video. | |
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Last edited by solodude23; 02-05-2006 at 01:31 AM..
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#35 |
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Retired PR Developer
![]() Join Date: Jul 2005
Posts: 29
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Thanks, glad you enjoyed!
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#36 |
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Retired PR Developer
![]() Join Date: Aug 2004
Location: Liverpool, England
Posts: 2,119
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Changing the hud, aswell as menu screens to our own customisable choice is near impossible at the moment. As you may or may not be aware of, Dice have created thier menus and huds with flash. However, to edit the flash files completly to our own liking, we need the core flash files that Dice used. And also, with mod assistance being transferred over to Dice, we just need to wait out a bit longer until we can communicate straight away with Dice, and get the files we need.
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#37 |
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Very good interview, hope that give PRMM more players
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#38 | ||||
![]() Join Date: Jun 2005
Posts: 124
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I sure had no intention of hijacking this thread with HUD Design design discussion; there is already an excellent thread with lots of constructive technical and anecdotal discussion; I'd just hoped the Developers had given the rather profound effects the HUD has on game-play more priority and more consideration... Regarding the Flash assets in the HUD there are several Flash decompilers that work fine on BF2 Flash assets... Anyhowdy, I too liked the trailer even if it got my hopes too high only to be very let down by some very disappointing comments that demonstrate very trivial understanding about game interface design effects on game-play, especially when so much emphasis is being placed on superficial art assets that really offer no improvement in game-play in the direction of realism... | ||||
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#39 |
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Project Founder
![]() ![]() Join Date: Jul 2004
Location: your six.
Posts: 3,135
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As has been said many times previously, the HUD isn't being changed for the time being and we also have nothing planned for it.
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#40 |
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PR Tournament Admin
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does the lam on the p226 work??
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Annihilator of 1 smacktard
![]() Any Project Reality Tournament enquiries or player problems please feel free to PM me. Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." |
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