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Old 02-04-2006, 07:02 PM   #31

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Quote:
Originally Posted by hoak
In other words to make the trailer look more realistic, but not the mod itself...
No, in other words, you don't want the video to look unprofessional by having a mini-map, fire mode/magazine indicator, and score shown. . .
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Old 02-04-2006, 11:19 PM   #32

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Tomato, tomâto; the BF2 HUD is both "unprofessional" and unrealistic... It's ful-boat, arcade and untouched inclusion in a mod that's pushing "reality" and "realism" in virtually every other sentence is patently ridiculous.

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Old 02-04-2006, 11:31 PM   #33
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I chose to remove the hud from the first person scenes for cinematic effect, there were no intentions of misleading anyone. At this point in time the guys are hard at work on what I would say are much more important issues and features.

Keep up the great suggestions in the rest of the forums, as everyone's feedback is much appreciated!
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Old 02-05-2006, 01:26 AM   #34

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Quote:
Originally Posted by hoak
Tomato, tomâto; the BF2 HUD is both "unprofessional" and unrealistic... It's ful-boat, arcade and untouched inclusion in a mod that's pushing "reality" and "realism" in virtually every other sentence is patently ridiculous.

Unprofessional? Not at all. Arcadey? No doubt. However if I bring my own opinion into it as you have, then of course the BF2 HUD sucks. (I'm a realism fan)

Anyways PRMM does not use the BF2 HUD, it has its own "touched" version. Second of all, think of it this way, it looks alot better in the video to have no HUD than to have a HUD. Would you have left it in? That alone would take away much of the cinematic effect that RipFire had setup for the very nice trailer he made. If you want to talk about mis-leading, watch the BF2 game start video again then hop on a server.

Speaking of this, great job RipFire, very well done video.
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Last edited by solodude23; 02-05-2006 at 01:31 AM..
Old 02-05-2006, 01:38 AM   #35
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Thanks, glad you enjoyed!
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Old 02-05-2006, 04:02 AM   #36
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Changing the hud, aswell as menu screens to our own customisable choice is near impossible at the moment. As you may or may not be aware of, Dice have created thier menus and huds with flash. However, to edit the flash files completly to our own liking, we need the core flash files that Dice used. And also, with mod assistance being transferred over to Dice, we just need to wait out a bit longer until we can communicate straight away with Dice, and get the files we need.

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Old 02-05-2006, 06:04 AM   #37

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Very good interview, hope that give PRMM more players
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Old 02-05-2006, 07:48 AM   #38

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Quote:
Originally Posted by solodude23
Unprofessional?
Yes, very; the BF2 2D HUD art assets are some of the cheeziest ever, I've see eight year old kids do better for mods in PhotoShop...

Quote:
Originally Posted by solodude23
Arcadey? No doubt. However if I bring my own opinion into it as you have, then of course the BF2 HUD sucks. (I'm a realism fan)
Yes, absurdly "arcadey" -- we agree completely...

Quote:
Originally Posted by solodude23
Anyways PRMM does not use the BF2 HUD, it has its own "touched" version.
Barely "touched" is more like it as; PRM still has more magical and histrionic telemetry then many fantasy/magic/sci-fi elf/robot/mec shooters...

Quote:
Originally Posted by solodude23
Second of all, think of it this way, it looks alot better in the video to have no HUD than to have a HUD. Would you have left it in?
That's not the premise of Realism HUD Design, or the way I like to "think of it" -- try this instead: if it looks and works better in a trailer, why not in a game as well? Try the Realism HUD Design Thread for a deeper more technical discussion...

I sure had no intention of hijacking this thread with HUD Design design discussion; there is already an excellent thread with lots of constructive technical and anecdotal discussion; I'd just hoped the Developers had given the rather profound effects the HUD has on game-play more priority and more consideration...

Regarding the Flash assets in the HUD there are several Flash decompilers that work fine on BF2 Flash assets...

Anyhowdy, I too liked the trailer even if it got my hopes too high only to be very let down by some very disappointing comments that demonstrate very trivial understanding about game interface design effects on game-play, especially when so much emphasis is being placed on superficial art assets that really offer no improvement in game-play in the direction of realism...

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Old 02-05-2006, 08:21 AM   #39
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As has been said many times previously, the HUD isn't being changed for the time being and we also have nothing planned for it.

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Old 02-05-2006, 08:40 AM   #40
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does the lam on the p226 work??

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