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Old 02-03-2006, 11:36 AM   #21
Retired PR Developer

Wolfmaster's Avatar
Quote:
Originally Posted by BlakeJr
The video is quite possibly the most proffessional video I've seen for a free mod!
Definitely on par with EAs BF2 trailers.... And I don't mean that as an insult to either Project Reality or EA...
Blake! You've been away for a while! Glad to see you back.

And I gotta say, I completely agree with the quote.

Fact of life: A Conscience is what hurts when all your other parts feel so good.
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Old 02-03-2006, 02:36 PM   #22
Retired PR Developer

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Quote:
Originally Posted by [R-PUB]Gaz
lol BlakeJr

The new images look fantastic, and is making me crack up seeing as I cant play PRMM atm because of a lack of net at home

I know this is a big ask, but is there any possibility of someone doing a Windows Movie Player version of the promo vid??
We had a discussion about that very issue back when I still was in the loop and what it boiled down to then was that we, read [R-CON] RipFire, could make a bigger movie, I mean viewsize, with better quality using QT rather than any other format.
I've been out of the ring for over a month and don't know if there are any other reasons for doing a QT version only.


@ Wolfmaster; Yeah, ain't it the truth?


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Old 02-04-2006, 01:23 AM   #23

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Was that a solider dismounting a humve i saw!!!!

Oh please say you guys have added mounting\dismounting animations to vehicales!!!
This would help the gameplay heaps in achieving realism.
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Old 02-04-2006, 01:51 AM   #24
Retired PR Developer

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On the issue of using the WMV format, it's more a matter of achieving quality results. In this case the QT codecs are a professional standard, hence the reason you find major motion pictures using QT for their trailers.

Given Microsoft's allready tainted track record, the nature of the WMV format is that for one it can be unstable, and second when it comes to compression very poor in size vs quality ratio. Simply put I can do a lot more with QT codecs than I can WMV. And considering the original Reality trailer file was 1.9GB and squeezed into 18.9MB while maintaining the quality that you see now, thats just beyond outstanding.

If your having issues with the QT player than yes as said by a few others, I can also recomend using VLC for playback. I will look at what I can do with other file formats, but only if I can do it right.
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Old 02-04-2006, 01:58 AM   #25

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Zowie! Nice Stuff! But does is the trailer actually depicting a realistic approach to HUD design? Or, is the PRM Team just teasing?

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Old 02-04-2006, 03:42 AM   #26

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Quote:
Originally Posted by Jazm
Was that a solider dismounting a humve i saw!!!!

Oh please say you guys have added mounting\dismounting animations to vehicales!!!
This would help the gameplay heaps in achieving realism.
No it wasn't. Watch it again. And if you do not see it, then watch it again.

'If I join your squad in any BF2 game, just call me Ty (Tie), or Tychus. (Tie-cuss)'. Full pronounciation: Tie-can-dur-us
-Tychandrus
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Old 02-04-2006, 03:46 AM   #27
Project Founder
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Quote:
Originally Posted by hoak
Zowie! Nice Stuff! But does is the trailer actually depicting a realistic approach to HUD design? Or, is the PRM Team just teasing?

HUD was removed for filming purposes. No alterations are planned for the HUD at the moment. Cheers

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Old 02-04-2006, 04:34 AM   #28

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Unhappy

Quote:
No it wasn't. Watch it again. And if you do not see it, then watch it again.
Your right, he was probably just crouching inside the humve and walked out the back...

I remeber my favorite feature in halo were that you actualy had to take time to mount the vehicles and to change the posisons.
And for a while i thought EA would actualy bother to implement it to bf2, but when i finaly played the game it had the same tedious flaw of bf1942\bfv were you would near the flag and sudenly some tanker guy that just had died would respawn, see you and start bunny jumping to were the tank would respawn in about 5 secs later and magicaly 5 metres from the tank manage to be inside and from there on you just knew you were dead...

I just realy wish it would be posible in this engine to add mount\dismonunt animations and some one would take the time to do it...
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Old 02-04-2006, 03:40 PM   #29

F.N.G.'s Avatar
I believe it is possible to put the "dismount point" inside the back of the hummer. So instead of being in the back and all of a sudden popping up next to the hummer, you'd pop up in the back and walk out. A lot better IMO.


Free your mind, and your ass will follow.

F.N.G.
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Old 02-04-2006, 06:49 PM   #30

hoak's Avatar
Quote:
Originally Posted by requiem
HUD was removed for filming purposes. No alterations are planned for the HUD at the moment. Cheers
In other words to make the trailer look more realistic, but not the mod itself...

No hard feelings but no plans for altering the fantasy/arcade HUD is nothing to be "cheery" about on a mod where the Developers keep emphasizing their intentions of "realism", where the arcade game the mod is built on has literally the most unrealistic and histrionic HUD in FPS action/realism gaming bar none.

Even worse; the concomitant and ridiculous effects the BF2's fantasy HUD has in emphasizing and reinforcing arcade game-play makes the news even more disappointing -- especially after a nearly unanimous positive respons from PRM Fans in the Realism HUD Design thread.

Too bad...

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