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| Project Reality News : Project Reality news releases and announcements. |
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#181 |
![]() Join Date: Feb 2007
Posts: 487
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It was always understood that SL spawning represented the fact that a squad would have more than 6 people in it.
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The third "never again" in a hundred years
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#182 |
![]() Join Date: Mar 2007
United States of AmericaPosts: 128
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[quote author=***COMMANDER*** link=topic=27695.msg344841#msg344841 date=1199134349]
http://www.battle.no/?section=download&get=56 seems to be the fastest at the moment. http://files.wolfservers.com/BF2/Mod...core_setup.zip This link is slower, use the one above. http://files.tx.wolfservers.com/BF2/...vels_setup.zip These are the levels (maps) You need to download the Core, then the levels. There will be more online and when the links come online, we will update this. DELETE your old version out of your "Add remove Programs" from you contol panel. Then go to the sticky and download the Core and then the Levels. Use the link with the Red writing, it is way faster. The levels don't take long to download. [/quote] |
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#183 |
![]() Join Date: May 2007
Posts: 41
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Any of you who may know me should aslo know I'm the UBEEEEEEEEEEEEEEEEEEER ADICT OF M16A4 AND ACOOOOOOOOOOOOOOOOG!!!!!!! W000000000000000000000000000000t W000000000000000000000000000000t GREAT JOB PR THAT LOOOOOOKS SOOOOOOO SEXY!!!!! |
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USMC, the best, SEMPER FI!
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#184 | |
![]() Join Date: Dec 2005
Location: Aalborg - Denmark
Posts: 258
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Quote:
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#185 |
![]() Join Date: Jul 2006
DenmarkLocation: Project Reality Frontline
Posts: 639
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Really nice and useful work.
Thanks for implementing the new logistic system. When playing a map like Operation Ghost Train, the bridge really gets important for the first time now. Great not only to encourage a higher level of team work but also to the "simple" fact that the engineer kit now is of strategically importance. Respect---Respect--Respect. Mike |
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We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven. Tomorrow... --- |
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#186 |
![]() ![]() Join Date: Dec 2007
Location: new jersey
Posts: 120
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although i have had only one oportunity to play....
I LOVE IT! I have some issue with not being able to spawn on a sqd ldr and then having to hump many a mile if there arent any spawns closer to the action. I also dislike the lack of mini map. I am pretty sure i will get used to these changes as i play more. Thanks for the best xmas gift! |
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#187 |
![]() Join Date: Jan 2007
Location: VA, USA
Posts: 9
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Ya know, I think I missed these steps in my haste to install:
"Project Reality Install Details * Make sure you have uninstalled any previously installed versions of PR. This can easily be done via the Windows Control Panel 'Add and Remove Programs', it should be listed as "Project Reality Mod 0.x". * Make sure to manually delete any files that may have been left over in your C:\Battlefield 2\mods folder." The game seems to be running fine though. Should I go back and uninstall .61 and reinstall .7? would I see performance improvements (Core 2 duo w/ 4 MB RAM)? OR should I leave well enough alone? |
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Last edited by fahertyps; 01-03-2008 at 04:14 PM..
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#188 |
![]() Join Date: Mar 2006
United KingdomLocation: GREAT (Amazing) Britain
Posts: 1,010
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quick thing, Core Files and level files, can someone please explain, I know I need the core files but what do the level files provide are they the maps or SP support
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#189 |
![]() ![]() Join Date: Dec 2007
Location: new jersey
Posts: 120
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The level files provide the maps and such.
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#190 |
![]() Join Date: Mar 2006
United KingdomLocation: GREAT (Amazing) Britain
Posts: 1,010
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thanks, downloading now
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