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| Project Reality News : Project Reality news releases and announcements. |
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#31 |
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PR Art Team
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The faster a vehicle.. the quicker they run into ambushes
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#32 |
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OMFG!!!
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-Foxxravin-
norsk og vil spille med experter? :P join vår TS: 81.166.173.6 ![]() www.npk-clan.com Clan stats:
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#33 |
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what he said!!!
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#34 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,233
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scimitar is my fav, tank im glad we have one now
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#35 |
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Damn I was scared about the first sentence
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#36 |
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Dev's:
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Opinions are like assholes, everyone has one. (Clint Eastwood)
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#37 |
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some excellent work there guys, great work!
*dribble* Scimitar.... |
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#38 |
![]() Join Date: Jun 2007
MontserratPosts: 1,598
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I'm impressed if that cage could stop RPG damage. Maybe the cage will be the reason for the vehicle never taking much damage from RPG, its just bf2 doesnt allow seperate skins (like reactive armour,etc) on a vehicle does it.
Maybe the cage area is a strong area on the 3d model and the rest is pretty weak, simple It all looks very good, well done |
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#39 |
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PR Operations Lead
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we dont need advice on how to code it....
all we are going to do is give the cage a stronger amour than the normal amour, so if it hits the cage it will still do damage, but not as much. |
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#40 |
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| media, project, reality, update, v07 |
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