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Old 10-13-2007, 07:15 AM   #31
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The faster a vehicle.. the quicker they run into ambushes
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Old 10-13-2007, 08:37 AM   #32
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OMFG!!! Cant wait!! *orgasm*

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Old 10-13-2007, 08:59 AM   #33

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what he said!!!
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Old 10-13-2007, 09:16 AM   #34
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scimitar is my fav, tank im glad we have one now
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Old 10-13-2007, 10:31 AM   #35

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Damn I was scared about the first sentence

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Old 10-13-2007, 10:38 AM   #36

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Dev's:


Opinions are like assholes, everyone has one. (Clint Eastwood)
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Old 10-13-2007, 11:16 AM   #37

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some excellent work there guys, great work!

*dribble* Scimitar....


[R-CON]Desertfox:Or just kick him in the nuts and run
Polka: Thats me! Brummy I still have no penis
TheSkudDestroyer: Rhino has a hard time getting it up. ZING!?
[R-DEV]Nickbond: As it stands the Huey handles like my grandma walking to the shops.
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Old 10-13-2007, 11:36 AM   #38

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I'm impressed if that cage could stop RPG damage. Maybe the cage will be the reason for the vehicle never taking much damage from RPG, its just bf2 doesnt allow seperate skins (like reactive armour,etc) on a vehicle does it.
Maybe the cage area is a strong area on the 3d model and the rest is pretty weak, simple

It all looks very good, well done

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Old 10-13-2007, 11:49 AM   #39
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we dont need advice on how to code it....

all we are going to do is give the cage a stronger amour than the normal amour, so if it hits the cage it will still do damage, but not as much.

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Old 10-13-2007, 11:54 AM   #40

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Quote:
Originally Posted by Makee View Post
Dev's:


I LOOOOOOOOOOOOOOOOOOVE IT now where the U.S. Army huh ? anyway i dont care at all of U.S.Army faction i want Canadian Any statement on Canadian P.R. can be Great! And dont give me forum link i check all the CF forum every day lol

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