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#101 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,271
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I hope not, a map like this would be great as infantry combat only (maybe a Humvee or two for Marines to drive around)
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#102 |
![]() Join Date: Jun 2007
Location: A Secret Asian Lair in the US of A
Posts: 34
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Awesome!!! Muttrah City and Mao Valley were my favorite maps. I'm glad to see that at least one will be coming back. As an experienced PR pilot, I would like to say the following things that I saw in Muttrah V.1 and what I would like to see in Muttrah V.2
1) Part of the beauty of Muttrah was the excellent opportunity it gave to members of the US team to work together to have a successful aerial assault. It worked well with one problem: too much AA made it impossible to land troops. 2) AA should be limited to one or two on the map, or only be permitted to be placed by the commanders 3) AT rockets should not be as fast as they were. I once saw an entire chopper group (the Blackhawk and 2 littlebirds) go down in about 5 seconds because the MEC AT rockets had little drop and could hit the choppers even when they were being flown full speed over the water, well away from the land. 4)There should be grappling hooks, stairs, and ladders to make access to roof tops easier. This vertical element made the game challenging before, and I think that more of it would make for some excellent play on both sides. This would force the US to drop counter snipers on roof tops, while giving the MEC some good positions to fire from. 5) Limit attack choppers. I think that armed choppers should be limited to the blackhawks and the littlebirds. Adding in the AH-1 or AH-64 could result in an unbalanced map. The only way to counter this would be with AA, and this would make the map hell for transport choppers. Keep up the good work PR!!! You guys have a great game going here. I actually spend more time playing PR than I do on Vanilla BF2. |
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#103 |
![]() Join Date: Oct 2007
Posts: 128
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i think we need australian troops, they are UBER LEET and have a cooler flag than most
also they are tough as nails and have good accents |
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#104 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,271
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#105 |
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Forum Moderator
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Zardez, we have community mods for those. If you really want an Australian mod, get some people together, get organised, and get crackin'.
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#106 |
![]() Join Date: Aug 2007
United KingdomPosts: 41
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looks amazing one thing when will it be released do you think |
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#107 |
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PR Art Team
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.....when it's ready
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#108 |
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#109 |
![]() Join Date: Aug 2007
United KingdomPosts: 41
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never lol
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#110 |
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| media, project, reality, update, v07 |
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