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Old 12-04-2005, 12:38 AM   #31
PR Server Administrator
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[R-DEV]TheRealFritz's Avatar
I've patched my server (GloryHoundz - PRMM/AAS):


Unfortunately, no server patch was released, so I had to do it by hand

Trying it out now.
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Old 12-04-2005, 01:12 AM   #32

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How did you do it by hand?


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Old 12-04-2005, 01:13 AM   #33

Cerberus's Avatar
After installing 1.12, I decided to play some vanilla...

I was like, woah... this game is total ****.

Also, the love the new weapons sounds

"Practice proves more than theory, in any case."
- Abraham Lincoln

"i so regret searching "giant hentai penis" on google images though ;_;"
- Garabaldi
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Old 12-04-2005, 01:32 AM   #34
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@all
Server IP is 70.86.97.254, standard port (16567)
Server Name is GloryHoundz - PRMM/AAS
Please note the server name does not start with PRMM. So just check the Same Mod checkbox and you'll easily find PRMM servers. The game may need to be restarted after checking the box for the server browser to work correctly. But after that, it always will show you PRMM games as soon as you start it.

@ODIE
I installed the patch on my game machine (Windows). I then manually compared the directories to those on the server and copied files as needed.
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Old 12-04-2005, 02:57 AM   #35

Gunfighter34ID's Avatar
Thanks Fritz, and thanks to the Devs for your work on getting this fix out. Glad I finally got to try it and I will continue to encourage people on the INS forum and elsewhere who have BF2 to give it a go.
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Old 12-04-2005, 04:28 AM   #36

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BEAUTIFUL HOTFIX! But one problem, the sound for the mec spec ops unit (ak something) is gone. There is no sound; it's weird.
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Old 12-04-2005, 06:58 AM   #37

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will download today

Removed unlocks? As in removed gone, or removed as in all available without unlocking them?

--Stu007--
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Old 12-04-2005, 07:44 AM   #38
Retired PR Developer

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Quote:
Originally Posted by Stu007
will download today

Removed unlocks? As in removed gone, or removed as in all available without unlocking them?
Removed as in removed gone.

I'll be downloading this as soon as my BF patch 1.12 download has finished....

Fact of life: A Conscience is what hurts when all your other parts feel so good.
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Old 12-04-2005, 09:48 AM   #39

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I did notice a few bugs with the unlocks, like as in I could use the
AT unlock when I wasn't supposed to be able to use primary weapon.
But even with a few bugs I don't agree with removing all the unlockables
and I don't see how removing them will help much of anything.?.

But, looking forward to a full PR someday!
So keep rockin', reality is this mod is the best yet.
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Old 12-04-2005, 10:20 AM   #40
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heyy guys just finished our bf2 lan!

we played on the gloryhoundz server for about 3 hours until everyone left (then we played seaside raceway for another 3 hours to relax lol)

main problems currently that i see with prmm: SPAWN TIMES TOO SHORT! the battles were SO chaotic, with people spawning in and dieing almost immediately. it was very difficult to coordinate a squad and get something done without getting slaughtered by the waves and waves of people being sent at you. i would love to see a 30sec-40sec spawn timer... and tanks/apcs increased spawn time as well.

but those are just gripes i had on the server, overall the mod is definitely HUGE LEAPS over anything bf2 has had before!

i cannot wait to see whats in store for the full version! i will prety much be playing prmm exclusively now, until a couple different mods (forgotten hope, pirates, etc) come out. this definitely looks like it could become 'the next big thing' for bf franchise!
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