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Old 03-02-2007, 04:28 AM   #31

|TG|Beatnik's Avatar
Thanks for the update, Devs! Got in a couple rounds with it tonight.

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Old 03-02-2007, 05:02 AM   #32

Chaser3300's Avatar
First, i want to say thx for this great mod to the Devs.
Here my considerations to the new feature:

KHB Kampfhubschrauberbataillon = Combat helicopter battalion (already available )
KH Kampfhandlungen = Fighting (already available )
KBB Kabelbaubataillon = Battalion of building of cables
KpfTr Kampf-Truppe(n) = Combat troops (already available )

Krankenwagen = Ambulance (would be nice to get your wounded out of the heat zone - maybe with a punishment if the enemy shoots at it) MEDical EVACuation (MEDEVAC)
Kindergarten = childyard (for our small fighters lol)
Karabinerhaken = snap hook (only sense makes --> fast rope)
Künstlerroman = Artist novel (nice animation if you are afk or in an secure zone *G*)

Can you pls give us one more hint?

K___________N -> how many letters?
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Last edited by Chaser3300; 03-02-2007 at 05:22 AM..
Old 03-02-2007, 05:27 AM   #33
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Nice changes, a few tactical changes will be in the offing no doubt, and thanks for implementing some of the rally point ideas about frequency and requesting of officer kit i proposed. AAA improvements are good.

Couple of queries?

1 - Why the change to reduce heavy AT effectiveness vs Tank tracks? Its not an easy shot to hit them and often heavy AT gunners dont risk not hitting the tank at all to bother to aim at them. If someone has the skill and takes the effort to do so, perhaps the damage should remain, or was it that the tank disable code was too easily being triggered?

"* 75% increase in damage done to helicopters from AA cannons (ZPU4, M167)"

Q: Is this only to helicopters, why not aircraft? I suppose in some respects the rotors and such and bearings (if not the underside and main armour) are vulnerable to 23mm HIEx rounds, compared to aircraft like the A-10.
Aircraft are very fast though, so naturally less vulnerable by their behaviour, as they can't hover and such. So, is this 75% applied to all air assets?

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Old 03-02-2007, 05:37 AM   #34
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Quote:
Originally Posted by Darkpowder
Nice changes, a few tactical changes will be in the offing no doubt, and thanks for implementing some of the rally point ideas about frequency and requesting of officer kit i proposed. AAA improvements are good.

Couple of queries?

1 - Why the change to reduce heavy AT effectiveness vs Tank tracks? Its not an easy shot to hit them and often heavy AT gunners dont risk not hitting the tank at all to bother to aim at them. If someone has the skill and takes the effort to do so, perhaps the damage should remain, or was it that the tank disable code was too easily being triggered?

"* 75% increase in damage done to helicopters from AA cannons (ZPU4, M167)"

Q: Is this only to helicopters, why not aircraft? I suppose in some respects the rotors and such and bearings (if not the underside and main armour) are vulnerable to 23mm HIEx rounds, compared to aircraft like the A-10.
Aircraft are very fast though, so naturally less vulnerable by their behaviour, as they can't hover and such. So, is this 75% applied to all air assets?
1. Heavy AT was such a non skilled weapon before. you could hide anywhere in the city on EJOD, use the 2x zoom and see a tank for miles away, really easy target, rocket travvles really fast, in every way it was easy to get kills as the tank dosent have a clue where you are and out in thous dunes, very few places to hide fully from a H-AT. Also before if you saw a tank comming you would just think "hummm, now there is a rally point over there, let me just go there quick, request a H-AT kit, and blow that tank to kingdom come then swap back to my old kit". Heavy AT before was just far far to easy...

2. I think its too all aircraft but dont take my word on it.

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Old 03-02-2007, 05:45 AM   #35
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Heres what I think.

The canadians use the c7a1, its posted as a WIP in the media gallery, also and the biggest one. Canadian in german is get this! "Kanadian"!!!! Are the canadians coming to project reality?


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Old 03-02-2007, 05:52 AM   #36
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nobody has guessed the K & N thing.

AAA was about 74% boost to helos and about 40% boost to aircraft (changelog got fuddled up there).

If anybody is experiencing end of round crashes .. and your server is ABR enabled, we think this might be ABR related.. looking into it.

Cheers!
egg

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Old 03-02-2007, 06:01 AM   #37
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Quote:
Originally Posted by [R-DEV]Rhino
1. Heavy AT was such a non skilled weapon before. easy to get kills as the tank dosent have a clue where you are and out in thous dunes, very few places to hide fully from a H-AT. Also before if you saw a tank comming you would just think "hummm, now there is a rally point over there, let me just go there quick, request a H-AT kit, and blow that tank to kingdom come then swap back to my old kit"
Sure, point taken but i was only really asking about the tank track damage.
The change to the rally point re: heavy AT is very good and realistic.
Its only the specifics i was asking about tank-track per-se i was curious about.

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Old 03-02-2007, 06:02 AM   #38

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nice job guys!
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Old 03-02-2007, 06:07 AM   #39
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wrt tank tracks it was because it was still possible to one shot a tank from the front by hitting it in the tracks. There's a probability that a tank will suffer a critical failure from a track hit now, but won't blow it to smithereens. Need to hit a tank with Hvy AT to the rear / top to blow it to smithereens in 1 shot.

Cheers!
egg

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Old 03-02-2007, 06:31 AM   #40

[AUT]_HawK's Avatar
Quote:
Originally Posted by Desertfox
Canadian in german is get this! "Kanadian"!!!! Are the canadians coming to project reality?
Canadian is in German "Kanadier"

Words starting with "K" in German (regarding PR):

Krieg..... (War...) <-- "Kriegsanleihen" war bonds (like in WWII)
Kugel.... (Bullet...)
Kamerad...(comrade...)
Kampf...(Battle..)
köpfen (Chop head off) <-- I'd like that one

Sorry for my bad English!
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Last edited by [AUT]_HawK; 03-02-2007 at 06:38 AM..
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