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Old 03-07-2007, 07:26 AM   #171

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Actually you can't dig holes in the ground. I think it would be possible to make statics "diggable" in the same way they made buildings destructible. But that would require hell of a lot of lightmapping. And it would be stupid covering th holeground wth one giant static which is diggable xD. So it's easier to let a guy with a shovel build something upon the ground.

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Old 03-07-2007, 07:46 AM   #172

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Thats sounds very possible.

Therefor I think we will be able to make little machinegun-nests which will provide a certain tactical advantage. Could also be ammo resupply points offourse. Anyway I'm really looking forward to this new feature cause it could really alter gameplay. And the scenario game mode. Man I cant wait Go devteam!

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Old 03-08-2007, 02:21 PM   #173

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can u give us some pic ?? let us see this ``Klappspaten´´

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Old 03-09-2007, 12:11 AM   #174
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Old 03-09-2007, 12:17 AM   #175
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oh my... that Klappspaten doesn't cost 10 euros...

That one is made of silver
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Old 03-09-2007, 03:43 AM   #176

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that's not a klappspaten - that's a shovel!

THIS is a klappspaten:

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Old 03-09-2007, 03:47 AM   #177
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Old 03-09-2007, 01:21 PM   #178

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Quote:
Originally Posted by [R-DEV]eggman
terrain manipulation is very limited in just about every FPS ever created .. so we'll do some experimentation with it and then go from there. Shovels will be used to build some specific transient structures that will have a significant impact on game dynamics.
this is coming from someone with no DEV experience but assuming that..

-You can control the amount a weapon of any sort hurts someone (specifically explosions)
-You can create different effects resulting from an explosion.
-You can cause an effect to a 'bridge' through an explosion (which i know you can)

If the landscape was made as one 'giant bridge' structure. Which in a sense, meant you could 'expload' given parts of it.

Could the shovel not be coded so that it 'exploads' the 'bridge' (surface), opening up a space underneath. Obviously the 'explosion' wouldn't hurt anyone and the resulting animation/effect of the 'explosion' would be similar to a hole.

Just a thought kinda thing.

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Old 03-18-2007, 01:27 AM   #179

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HEY!! i got that exact one, lol

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Old 03-18-2007, 03:10 AM   #180

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Quote:
Originally Posted by bigmoose332
this is coming from someone with no DEV experience but assuming that..

-You can control the amount a weapon of any sort hurts someone (specifically explosions)
-You can create different effects resulting from an explosion.
-You can cause an effect to a 'bridge' through an explosion (which i know you can)

If the landscape was made as one 'giant bridge' structure. Which in a sense, meant you could 'expload' given parts of it.

Could the shovel not be coded so that it 'exploads' the 'bridge' (surface), opening up a space underneath. Obviously the 'explosion' wouldn't hurt anyone and the resulting animation/effect of the 'explosion' would be similar to a hole.

Just a thought kinda thing.
I'm not sure how much lag bridges cause, but I would suggest making a plain map first and filling it with bridges for testing the lag.
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