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Old 02-13-2007, 09:25 PM   #41

{9thInf}GunnyMeyer's Avatar
I think the 100 meters from enemy CPs for the rally points is a bit excessive. It makes it impossible to place them in urban maps on some cases. I mean, if you have wave after wave of enemies coming at you, that would mean that they are spawning from a beacon. There is no need to put in the 100, maybe 50 on urban maps. Just causes problems...
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Old 02-14-2007, 04:40 AM   #42
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Sandy_Beret: Those are wounded soldiers on the battlefield. If you want to get rid of them, you have to use high explosives. Any explosives will do (grenades, C4, AT, etc).

There is only way way to get rid of these men and that is with big fireballs.

I think of it as burning the bodies after a massive battle, to prevent diesease and insects and crows.

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Old 02-14-2007, 08:58 AM   #43

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Quote:
Originally Posted by {9thInf}GunnyMeyer
I think the 100 meters from enemy CPs for the rally points is a bit excessive. It makes it impossible to place them in urban maps on some cases. I mean, if you have wave after wave of enemies coming at you, that would mean that they are spawning from a beacon. There is no need to put in the 100, maybe 50 on urban maps. Just causes problems...
I agree. Especially on urban maps this already is a problem, with 100 meters you'd end up placing the rally point at "melting points" as there is less room to place 'em - the enemy has easy play finding them then.

On the other hand, i can imagine that 100 meters works better on bigger maps. But the difference of 25 meters is almost negligible, so i'm not sure if this will be for the better, especially, as already mentioned, on urban / small maps.
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Old 02-14-2007, 09:05 AM   #44

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aye its like on Muttrah, prime example of plant it in the sand dunes or glitch it in the promenade wall

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Old 02-14-2007, 09:22 AM   #45

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Is the Server side patch coming soon??? Really need it bad. Is there a temporary fix we can do to keep the server from crashing less frequently?
Is it map specific? Amount of player specific?
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Old 02-14-2007, 09:47 AM   #46
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Try running:

Al Basrah
Qwai River
Jabal
EJOD Desert

I know all those maps dont lag out alot, and are great fun to play.

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Old 02-14-2007, 10:45 AM   #47
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Did you fix the flag bug? (Sometimes both teams can't capture any flags, only a server restart helps)

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Old 02-14-2007, 11:55 AM   #48

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I'd completely given up with BF2 before finding this mod. I love it! Thank you PR team! And these fixes will really help. I'll play anyway but a smoother game is going to be appreciated.
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Old 02-14-2007, 01:43 PM   #49

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DONATION

Hi everyone!

We all agree that this mod is the best.

I am willing to put some $ on your account (DEVs) as donation for developing this amazing MOD.

Plese, publish you account number.

All of you who share my toughts should do the same because they earned it.

CU
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Old 02-14-2007, 04:14 PM   #50

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Quote:
Originally Posted by vizgrif
Hi everyone!

We all agree that this mod is the best.

I am willing to put some $ on your account (DEVs) as donation for developing this amazing MOD.

Plese, publish you account number.

All of you who share my toughts should do the same because they earned it.

CU
vizgrif
Publish our account number? What the hell?

Ghost blackhawk bug is really creeping me out because I keep thinking there's a squad of USMC at North VCP (Al Bashrah map) when playing as Insurgents.

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