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Old 02-13-2007, 12:23 PM   #31
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Quote:
Originally Posted by TILT999
but here it is what is missing anywhere else in the bf2-universe...there is no place for icecream during the battle...hooray...
http://www.robandelliot.cycomics.com...4/comic104.jpg
http://www.robandelliot.cycomics.com/archive.php?id=134

whichever works... just had to post it... i hope that doesnt break any link posting rule etc.

R&E rules just about as much as Project Reality.

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Old 02-13-2007, 12:57 PM   #32

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Quote:
Originally Posted by [R-DEV][PIT]dizzy
I wasn't aware this was an issue. All timers are reset at the beginning of every round and new map.
Oh but it is. If you request a kit near round end, then the round ends and teams switch, you can't request a new kit as the timer doesn't reset.

And i'd still like to see an answer to why the "set rally point" time delay has been reduced. Personally i think 1 minute is a bit excessive, but it's possible that i've overlooked an issue here, of course.
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Old 02-13-2007, 01:01 PM   #33

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Yeah thx to everyone !!
Some of the biggest points why i get disappoint from 0.5 .. but with that fixes .. great



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Old 02-13-2007, 01:07 PM   #34

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Server side crashed

Hey awsome, we really need those fixes, U-S-C Project Reality dedicated Server is still crashing all over the place. I am anxious to get a fix in there as soon as possible.

also, we have noticed several times somebody who got into a chopper with or without a pilot kit couldn't get out again! this has happened 3 times that i know of in the last few days. chopper sitting on ground, they could not get out of the chopper!

any ideas?

if you would liek to test these fixes when they are ready, I will gladly beta them for you
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Old 02-13-2007, 01:13 PM   #35

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I agree...no need to increase the time for Rally Points to 1 minute.
If you have to wait 3 minutes you automaticly will look for a really good and covered place so it will be save for at least three minutes to spawn there.



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Old 02-13-2007, 02:12 PM   #36
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I have noticed helicopters still having a full rotor sound when they are empty and on the ground. This is in SP though... dont know if its happened online... (AI is still kinda dumb, which might be causing this... they jump out and smack into the ground, without a chute. But, the chopper just floats on down, no rotors, and then you still hear the engine and whir or rotors as it sits there...) No biggy at all though, and like I said, might only be in singleplayer...

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Old 02-13-2007, 02:54 PM   #37
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Quote:
Originally Posted by scratch
Oh but it is. If you request a kit near round end, then the round ends and teams switch, you can't request a new kit as the timer doesn't reset.
I will look into this myself while testing some new code for rally points and kits

Quote:
Originally Posted by scratch
And i'd still like to see an answer to why the "set rally point" time delay has been reduced. Personally i think 1 minute is a bit excessive, but it's possible that i've overlooked an issue here, of course.
This is a server side setting, so we are just talking about the default. If its excessive for some server admins they can increase this number easily.

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Old 02-13-2007, 02:58 PM   #38

para_hjs's Avatar
Thx DEVS for patching the bugs. Great work with the mod.

Much appreciated.

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Old 02-13-2007, 07:04 PM   #39

kocy's Avatar
yeah i can confirm this soundbug in helicopter... (in multiplayer)

but at first thanx for the great support and i hope the server fix will fix the lags...

At last i can just say great mod but...

could you do a fading over effect or something like that for the iron sight?

cause its kind of ugly when you see that youre gun is gettin pulled down and there is popping in a 2d window... (especcialy on china weapons its visible...)

not that big problem but still a simple thing to fix wich would do much more effeckt on the realism!
(i think its a client issue....)
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Old 02-13-2007, 07:55 PM   #40

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there may be a sound bug in river qwai - the government office ended up sounding like a tuberculosis hospital because of a hell of a lot of coughing from dead people who were long gone... last night...

the changes will be great

some of the gameplay and games I have had have been excellent

thanks to the team

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