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| Project Reality News : Project Reality news releases and announcements. |
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#31 | |
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PR Developer
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http://www.robandelliot.cycomics.com/archive.php?id=134 whichever works... just had to post it... i hope that doesnt break any link posting rule etc. R&E rules just about as much as Project Reality. | |
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#32 | |
![]() Join Date: Feb 2007
Posts: 15
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And i'd still like to see an answer to why the "set rally point" time delay has been reduced. Personally i think 1 minute is a bit excessive, but it's possible that i've overlooked an issue here, of course. | |
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#33 |
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Yeah thx to everyone !!
Some of the biggest points why i get disappoint from 0.5 .. but with that fixes .. great |
![]() - http://www.3rd-id.us/ - "Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen." - Winston Churchill |
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#34 |
![]() Join Date: Feb 2007
Posts: 7
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Server side crashed
Hey awsome, we really need those fixes, U-S-C Project Reality dedicated Server is still crashing all over the place. I am anxious to get a fix in there as soon as possible.
also, we have noticed several times somebody who got into a chopper with or without a pilot kit couldn't get out again! this has happened 3 times that i know of in the last few days. chopper sitting on ground, they could not get out of the chopper! any ideas? if you would liek to test these fixes when they are ready, I will gladly beta them for you |
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#35 |
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I agree...no need to increase the time for Rally Points to 1 minute.
If you have to wait 3 minutes you automaticly will look for a really good and covered place so it will be save for at least three minutes to spawn there. |
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#36 |
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PR Developer
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I have noticed helicopters still having a full rotor sound when they are empty and on the ground. This is in SP though... dont know if its happened online... (AI is still kinda dumb, which might be causing this... they jump out and smack into the ground, without a chute. But, the chopper just floats on down, no rotors, and then you still hear the engine and whir or rotors as it sits there...) No biggy at all though, and like I said, might only be in singleplayer...
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#37 | ||
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Retired PR Developer
![]() Join Date: Jun 2006
Posts: 697
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#38 |
![]() Join Date: Jan 2005
SwedenLocation: Sweden , Eastcoast
Posts: 211
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Thx DEVS for patching the bugs. Great work with the mod.
Much appreciated. |
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#39 |
![]() Join Date: Nov 2006
Posts: 15
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yeah i can confirm this soundbug in helicopter... (in multiplayer)
but at first thanx for the great support and i hope the server fix will fix the lags... At last i can just say great mod but... could you do a fading over effect or something like that for the iron sight? cause its kind of ugly when you see that youre gun is gettin pulled down and there is popping in a 2d window... (especcialy on china weapons its visible...) not that big problem but still a simple thing to fix wich would do much more effeckt on the realism! (i think its a client issue....) |
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#40 |
![]() Join Date: Sep 2006
Location: Australia
Posts: 820
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there may be a sound bug in river qwai - the government office ended up sounding like a tuberculosis hospital because of a hell of a lot of coughing from dead people who were long gone... last night...
the changes will be great some of the gameplay and games I have had have been excellent thanks to the team |
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| launch, post, project, reality, update, v05 |
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