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| Project Reality News : Project Reality news releases and announcements. |
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#11 | |
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Project Founder
![]() ![]() Join Date: Jul 2004
Location: your six.
Posts: 3,135
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Re: Project Reality Mini-Mod
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#12 |
![]() Join Date: Jul 2005
Location: Southern California
Posts: 2
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Thank You so much PR. I look forward to taking out my disk and playing some BF2 again!
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#13 |
![]() Join Date: Jul 2005
Posts: 10
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Sounds really awesome and i can't wait to get my hands on this one. I just wanted to ask you that will you make weapons more accurate? You can't hit anything with the support weapons as they are now in Bf2. Their feared because those guns are accurate even to long ranges, not because they spray bullets everywhere.
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#14 |
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thank you sooooo much, i thought PR was going to hold out on a minimod, but this is such a great surprise, i cant wait, im SO pumped for it =D
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![]() "This is my rifle, this is my gun. This is for fighting, this is for fun" -Full Metal Jacket |
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#15 |
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Retired PR Developer
![]() Join Date: Jun 2005
Location: NH, US
Posts: 3,082
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requiem in regard to the lack of kill indicator (good idea) would the mini map still be there for reference? if not will there be louder dying sounds if the placement of the kill shot permits (ie screams if hit in an area such as stomach or even chest?)
sounds great, i cant wait to get some PR trigger time. |
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#16 |
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Sweet
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One mInute it Was Laughs n' Chuckels then the next it was Bloody Knuckels
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#17 | |
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OMFG this is awsome. I rarely play BF2 now (either because it pisses me off or its buggy) but I will play all I can once this mini-mod comes out. THANK YOU.
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#18 |
![]() Join Date: Feb 2005
Location: Ohio
Posts: 588
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Just outta curiosity, this wasnt mentioned, but will you also be removing the team identification tags, like when you aim at a guy, his name shows up in red or blue, hopefully you will. Imagine trying to figure who's who in the middle of a firefight... It would call for teamwork and communication to prevent friendly fire accidents. It would also change sniping alot, because at longer ranges, it's next to impossible to figure out who's who, would add a totally new dimension to the game, plus no more accidental find, ive been caught crawling through brush because of the name tags...
Also, will PR be taking out 3rd person in vehicles, because in 3rd person you can spot someone trying to C4 your vehicle, and when your SPEC OPS, it kinda takes the fun outta it. |
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GOD BLESS AMERICA AND OUR ALLIES
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#19 | |
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#20 | |
![]() Join Date: Jul 2005
Posts: 23
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The reality mod is sounding really neat, but just a question - if you're removing the aiming crosshairs, how are we meant to hit anything? My BF2 computer's internet isn't working, so I'm stuck with bots for the time being, but if the bots have computer-generated aiming skills, and I don't have a crosshair, am I at the disadvantage? Or is it meant to encourage scoped kills? Also, I might suggest tweaking grenade throwing. I find it hard to throw long distances, even when holding down the mouse button (or am I doing something wrong?). | |
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