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Old 01-05-2007, 09:07 AM   #41
PR Lead Coder
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[R-DEV]dbzao's Avatar
As well as our toxic green smoke grenade
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Old 01-05-2007, 12:00 PM   #42

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Thanks to all involved in the development. To say I have enjoyed this since its release would be an understatement! Happy New Year & good luck with all your future endeavours.
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Old 01-07-2007, 09:40 AM   #43

StrkTm MurderCityDevil's Avatar
Thanks for all the hard work

Just wanted to say thanks to everyone who made and continues to make this mod possible. I can't imagine the dedication it must take to put out something of the quality of PR. You keep making a great game better with each release and I can't wait to see what's coming next...Thank you!
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Old 01-07-2007, 11:02 AM   #44
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Quote:
Originally Posted by [R-DEV]Rhino
yes all map lag issues that im aware of like basrah have been fixed. we have had all the testers playing fine with good FPS now, only took me a whole night to fix it

heh, and only 5 months and counting for me to make it

Its been tested with a Nvidia5700 and 512 ram and runs smooth (on low settings)
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Old 01-07-2007, 02:44 PM   #45

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SO more BIG MAPS here we come?????????
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Old 01-07-2007, 03:08 PM   #46
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no immediatley... making good maps takes a long time.

But I am trying to encourage all PR mappers to think about a 4 or 8km map as their next project.

Cheers!
egg

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Old 01-08-2007, 07:21 PM   #47

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yaaHOOO!
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Old 01-09-2007, 09:57 AM   #48

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if ur gonna move 2 et:qw im so gettin it, but wat happens if the game is alrdy realistic enuf?
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Old 01-09-2007, 11:27 AM   #49
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Quote:
Originally Posted by DrTH
if ur gonna move 2 et:qw im so gettin it, but wat happens if the game is alrdy realistic enuf?
ET:QW is humans fighting aliens in 2065, I cant see it being realistic...

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Old 01-09-2007, 01:44 PM   #50

luizinhuu's Avatar
Quote:
Originally Posted by [R-DEV]duckhunt
heh, and only 5 months and counting for me to make it

Its been tested with a Nvidia5700 and 512 ram and runs smooth (on low settings)
im glad i'll be able to play on the best map of PR now
512 ram fo the win

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