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| Project Reality News : Project Reality news releases and announcements. |
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#41 |
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PR Lead Coder
![]() ![]() Join Date: Jun 2006
BrazilLocation: Campinas, SP
Posts: 4,174
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As well as our toxic green smoke grenade
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#42 |
![]() Join Date: Jan 2007
Location: London
Posts: 16
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Thanks to all involved in the development. To say I have enjoyed this since its release would be an understatement! Happy New Year & good luck with all your future endeavours.
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#43 |
![]() Join Date: Jan 2007
Location: NY
Posts: 127
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Thanks for all the hard work
Just wanted to say thanks to everyone who made and continues to make this mod possible. I can't imagine the dedication it must take to put out something of the quality of PR. You keep making a great game better with each release and I can't wait to see what's coming next...Thank you!
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#44 | |
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PR Mapper Team
![]() Join Date: Aug 2005
Posts: 3,056
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heh, and only 5 months and counting for me to make it Its been tested with a Nvidia5700 and 512 ram and runs smooth (on low settings) | |
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#45 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,194
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SO more BIG MAPS here we come?????????
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#46 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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no immediatley... making good maps takes a long time.
But I am trying to encourage all PR mappers to think about a 4 or 8km map as their next project. |
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#47 |
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yaaHOOO!
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#48 |
![]() Join Date: Oct 2006
Posts: 41
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if ur gonna move 2 et:qw im so gettin it, but wat happens if the game is alrdy realistic enuf?
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#49 | |
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PR Operations Lead
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#50 | |
![]() Join Date: Apr 2006
Location: brazilian fellow
Posts: 1,258
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Quote:
512 ram fo the win | |
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| 2007, happy, project, reality, roadmap, update, year |
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