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| Project Reality News : Project Reality news releases and announcements. |
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#21 | |
![]() Join Date: Jun 2006
Posts: 132
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#22 | |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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I had thought about adding the laser guided missile style target indicators that define friend or foe, but I am not sure if that's realistic. | |
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#23 |
![]() Join Date: Jun 2006
Posts: 132
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The idea was that when a teammate spots an enemy vehicle it appears in the attack chopper MFD (gun and missile) with one of those little boxes around it, but only for the duration that it is spotted.
It would give the ground troops a powerful anti-armor capability if they're cooperating well with the chopper crew, and give the chopper an ability to engage targets from 'beyond visual range' as long as they get that support. It was the best mid-point I could think of between realistic gameplay for the attack helicopter, and the work involved in implementing a laser designator. |
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#24 | |
![]() ![]() Join Date: Jul 2005
United States of AmericaLocation: Everett, WA
Posts: 205
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The new patch sounds awesome. I like what you all have done in the changelogs. My only minor complaint is in regards to anti-armor kits. They can become way too plentiful. Does the quartermaster system limit the number of kits that are on the battlefield at any one time? If so, thats awesome. | |
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Realism and fun aren't mutually exclusive.
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#25 |
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PR Lead Coder
![]() ![]() Join Date: Jun 2006
BrazilLocation: Campinas, SP
Posts: 4,174
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Of course, that's why he exists - to limit the number of kits per team.
But right now PR only limits the heavy AT, not the light AT. |
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#26 | |
![]() Join Date: Oct 2006
Posts: 50
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Sacrifices have to be made for gameplay's sake. TheCaptn's proposal is a reasonable mid-point. | |
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Last edited by <<502nd>>Genocide; 11-29-2006 at 03:01 AM.
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#27 | |
![]() Join Date: Jun 2006
Posts: 132
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My idea is just a way to add that long-range capability back to the choppers in a way that promotes teamwork, but isn't god-like in power. | |
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#28 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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I don't know of a way to implement that.
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#29 |
![]() Join Date: Nov 2006
Posts: 66
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In real life can't they use spotters (special forces) to shine a Laser Designator on a target for the aircraft/missiles to destroy?
Or maybe just give squad leaders the ability to mark targets for air support to annihilate because it's too easy to team kill when attacking with Apache or A10 especially in PR v0.4 because the aircraft are literally death-traps and you cannot afford to hesitate if you spot a target. In fact I hope you adjust/fix things a little because you have to be a suicidal maniac to get into an aircraft in v 0.4. |
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#30 |
![]() Join Date: Nov 2006
Location: London, UK
Posts: 17
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Hey Guys, Just to say. I fully appreciate the work you guys are doing. It seems to me you hate losing 1 on 1's to players that seem to take 20 to 30 7.62mm rounds and shoot you once. I reprisent a tactical clan that is just finding it's feet in this run n' gun world of BF series. We're all for realism and cant wait until the infantry weapons kill effectively.
Regards, .Maik. |
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