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| Project Reality News : Project Reality news releases and announcements. |
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#11 | |
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PR Operations Lead
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#12 |
![]() Join Date: Aug 2006
Location: Toronto, Canada
Posts: 42
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Nice work Fellas.
Thanks again for making BF2 so much damn fun. Great work on the mod. |
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#13 |
![]() Join Date: Jul 2006
Posts: 322
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Thanks for the info about the 1.41
Just tell us something, can we wait for the patch for this week or not ? |
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#14 | |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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It's not about "IFF" (identify friend or foe) capabilities by boosting it to 30m, it's about the fact that lousy computer graphics and audio systems can't replicate the situational awareness you would have in the real world. The 30m distance will simply help stay oriented to where your squad mates and team mates are when they are in close proximity. For just about every "hostile" encounter in PR you will still need to think / id the target before shooting, we just want to make staying oriented to your squad and team mates a little easier. Oh and maybe cut down a bit on the TK'ing hehe. Still working on new weapons, not in this release. | |
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#15 |
![]() Join Date: Nov 2006
Location: Israel
Posts: 404
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Sounds like some really great changes. Can't wait.
I knew something was wrong with that tank! And the helicopter changes should make a world of difference - may the best pilots rule the sky! What about land mines? I don't know about the M1 Abrahams, but here in Israel, during the recent war with Lebanon, a Merkava Mk IV (main Israeli battle tank) survived ~800KG's of TNT!!! Granted, it was designed to survive that and more, but even MK III's survived 300-400KG's. Not sure if this was a shaped charge or not, but those are the numbers I remember from the newspapers. Also, if you are looking for info on this tank, then Wikipedia's is not the most accurate, especially the "General remarks" section. Looks like OPFOR edited it... More accurate info on the Merkava Mk IV can be found here and here. So if this is the case, those little things engineers toss out of their backpacks like frisbees should also do less damage right? Last time I played, a tank got blown sky high from a couple of what looked like anti-jeep/light vehicle mines. Ok, they might damage the tracks but thats the most I can imagine them doing. |
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Last edited by [-=IDSF=-]SykloAG; 11-28-2006 at 09:11 PM.
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#16 |
![]() Join Date: Nov 2006
Posts: 3
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What about the SMAW's crosshairs? Were they fixed also?
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#17 | |
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PR Operations Lead
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will be put in later on | |
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#18 |
![]() Join Date: Jun 2006
Posts: 132
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Hot diggity! It sounds like you've implemented my entire wishlist for the attack choppers bar the target indicator for spotted vehicles... And -waaaay- sooner than I'd expected.
I love you guys. |
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#19 |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 891
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Sounds good. Love when little changes can make a world of differnece in gameplay balance and such.
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#20 | |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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| 141, bf2, patch, project, reality, status, v04, v041 |
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