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Old 11-28-2006, 06:10 PM   #11
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Quote:
Originally Posted by Uncle_Darth
This may be a stupid question but this patch will make it compatible with BF2 1.41 client files but what about the 1.41 patch for Linux servers. As far as i can tell they havent been released.

Or am i missing something??
PR v0.4 looks to have no probs with the new BF2 v1.41 patch and EA reelased the lunix server files afew days ago if im not wrong. Have a look around they are somewhere cos our server admin who runs the test server has it on some and they are lunix hehe

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Old 11-28-2006, 06:15 PM   #12

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Nice work Fellas.
Thanks again for making BF2 so much damn fun.

Great work on the mod.
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Old 11-28-2006, 06:28 PM   #13

=|Azeitona|='s Avatar
Thanks for the info about the 1.41

Just tell us something, can we wait for the patch for this week or not ?

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Quote:
Originally Posted by [R-DEV]eggman
sh*t happens.
About 0.4 release
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Old 11-28-2006, 06:38 PM   #14
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Quote:
Originally Posted by Xizor
40m sounds alright. Means men in the streets around you can be identified, snipers and riflemen in the mountains can't.

Are all riflemen classes going to get scopes any time soon? I really can't wait until I can use an M16 with a scope. :P
The other changelog was wrong. Friendly Tags are set to 30m in 0.41, not 40m.

It's not about "IFF" (identify friend or foe) capabilities by boosting it to 30m, it's about the fact that lousy computer graphics and audio systems can't replicate the situational awareness you would have in the real world.

The 30m distance will simply help stay oriented to where your squad mates and team mates are when they are in close proximity.

For just about every "hostile" encounter in PR you will still need to think / id the target before shooting, we just want to make staying oriented to your squad and team mates a little easier.

Oh and maybe cut down a bit on the TK'ing hehe.

Still working on new weapons, not in this release.

Cheers!
egg

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Old 11-28-2006, 06:50 PM   #15

[-=IDSF=-]SykloAG's Avatar
Thumbs up The suspense is killin me - let it out already :-)

Sounds like some really great changes. Can't wait.
I knew something was wrong with that tank!
And the helicopter changes should make a world of difference - may the best pilots rule the sky!

What about land mines? I don't know about the M1 Abrahams, but here in Israel, during the recent war with Lebanon, a Merkava Mk IV (main Israeli battle tank) survived ~800KG's of TNT!!! Granted, it was designed to survive that and more, but even MK III's survived 300-400KG's. Not sure if this was a shaped charge or not, but those are the numbers I remember from the newspapers. Also, if you are looking for info on this tank, then Wikipedia's is not the most accurate, especially the "General remarks" section. Looks like OPFOR edited it...

More accurate info on the Merkava Mk IV can be found here and here.

So if this is the case, those little things engineers toss out of their backpacks like frisbees should also do less damage right?

Last time I played, a tank got blown sky high from a couple of what looked like anti-jeep/light vehicle mines. Ok, they might damage the tracks but thats the most I can imagine them doing.
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Last edited by [-=IDSF=-]SykloAG; 11-28-2006 at 09:11 PM.
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Old 11-28-2006, 08:58 PM   #16

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What about the SMAW's crosshairs? Were they fixed also?
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Old 11-28-2006, 09:01 PM   #17
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Quote:
Originally Posted by Elicano
What about the SMAW's crosshairs? Were they fixed also?
no, reason being as it would be a client update for the objects which would make the patch alot bigger for such a small tweak...

will be put in later on

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Old 11-28-2006, 11:28 PM   #18

TheCaptn's Avatar
Hot diggity! It sounds like you've implemented my entire wishlist for the attack choppers bar the target indicator for spotted vehicles... And -waaaay- sooner than I'd expected.

I love you guys.

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Old 11-29-2006, 12:19 AM   #19

[PR]AC3421's Avatar
Sounds good. Love when little changes can make a world of differnece in gameplay balance and such.
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Old 11-29-2006, 12:28 AM   #20
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Quote:
Originally Posted by TheCaptn
Hot diggity! It sounds like you've implemented my entire wishlist for the attack choppers bar the target indicator for spotted vehicles... And -waaaay- sooner than I'd expected.
What were you thinking of here?

Cheers!
egg

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