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Old 10-14-2007, 11:27 PM   #31
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Quote:
Originally Posted by ironcomatose View Post
Yeah i dont think the bottom needs to be that detailed. So whats happening with the skin and textures and all that?
The vehicle is rather high, so it will be very easy to see the bottom. I tried to keep it minimal at first but it looked wrong, compared with pictures of the vehicle. I didn't have a good view of the bottom, but I think I got the main componants down.

The vehicle is almost entirely to scale from looking at reference pics.

I have no idea how to unwrap the model, but there are some guides I will look at. As for skinning I think I will give it a shot, or let a volunteer do it once I unwrap.

Tri count: 5,776


Ongoing PR Projects:
Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing
Topographical minimaps - Status: Restarted![7/18]
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Last edited by Clypp; 10-14-2007 at 11:33 PM.
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Old 10-15-2007, 12:08 AM   #32
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Oops, I forgot to add the mirrors and wipers. Spare tires added too.



I am going to lower poly counts in the mirrors and wipers because they are VERY high, pushing me over 7,000 tri. Optimizing the tires needs to be done too.

Disaster strikes!



Ongoing PR Projects:
Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing
Topographical minimaps - Status: Restarted![7/18]
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Last edited by Clypp; 10-15-2007 at 12:32 AM.
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Old 10-15-2007, 01:13 AM   #33

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Originally Posted by Clypp View Post
Oops, I forgot to add the mirrors and wipers. Spare tires added
I am going to lower poly counts in the mirrors and wipers because they are VERY high, pushing me over 7,000 tri. Optimizing the tires needs to be done too.
mirrors in BF2 are typically squares on sticks

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[R-DEV]RikiRude: Hehe I think Teek is on the money

[TT]engineer: Wow, camo that doesn't look like the designers took a dump on a piece of canvas and shouted "BRILLIANT!".
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Old 10-15-2007, 02:26 AM   #34

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I see the two trap/doors open. Just wondering if you made it that way to "show off" the reality of the model or is the model actually made for door/trap movement within PR gameplay? If so, I believe that would be a first!?
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Old 10-15-2007, 02:38 AM   #35
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Clypp, im going to give you a WET kiss with lots of Tongue ! XXXXD !! sweet facking a$$. there's no word to define my happyness... Lets get this baby ingame right now !! lol



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Old 10-15-2007, 02:45 AM   #36
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[size="1"][IMGhttp://img207.imageshack.us/img207/2899/testca9.png[/IMG]
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Old 10-15-2007, 02:48 AM   #37
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Doesnt work if I use the IMG tags, so knock yourself out :P

http://img136.imageshack.us/img136/3301/nyala1nf1.png
http://img136.imageshack.us/img136/6655/insideak0.png
http://img136.imageshack.us/img136/2...lafrontgx9.png

OMFG! No matter what I do, only one of the 3 show up :/


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Old 10-15-2007, 02:56 AM   #38
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what about the interior ? and the RWS ? are you going to use the PR one or the one you guys modeled ?



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Old 10-15-2007, 08:43 AM   #39
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Quote:
Originally Posted by maple_leaf_patriot View Post
I see the two trap/doors open. Just wondering if you made it that way to "show off" the reality of the model or is the model actually made for door/trap movement within PR gameplay? If so, I believe that would be a first!?
The hatches are open to show off the interior. I don't know about coding, but perhaps the rear door could open and close depending on friendlies being in the area, speed or a control seat like in the Merlin. Odds are they will stay closed like normal vehicles.

The interior is done, except for the steering wheel. That's because I don't know how big to make it for the animation to work. I'll touch that up later.

I am going to make two versions, one with a manned gun in case the US Army or Polish Forces want to use it, since they both do or will in real life. For the Canadian one I hope to get an RWS on it. There is a Humvee with a CROW system so it is possible, though I would not know where to start.

DF, the one pic that does work for you is broken, there should only be one rear door, lol.


Ongoing PR Projects:
Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing
Topographical minimaps - Status: Restarted![7/18]
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Old 10-15-2007, 09:30 AM   #40
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Very nice!
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