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| PR Tales from the Front : Share your in-game experiences playing PR. |
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#11 |
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PR Contributor
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Re: This is what usually happens on any first-time commander's run.
Last night on T&T server last round I played (Qwai River) we had at least two firebases planted on the map, and never built! The teams were stacked against us, we went through 3 commanders I think were just playing with the controls. I can't recall where our command post was made but our armour could never find it to rearm/repair off. Team messages on what the enemy was doing and how to stop them were not listened too.
Eventually the tickets ran out. The enemy had twice taken our main base but got pushed out each time. The enemy were so poor the kill/death ratio on their side was laughable. I was taunting the enemy chopper pilots in chat, The enemy were getting hysterical about SF attacking their base. sometimes we had 7 troops to the enemies 14. We were lucky if we'd see an enemy all round, we had to sit on cp's and wait for them to come to us and all the time I couldn't figure out what the commander wanted us to do, apart from attempt to build firebases in the enemies path. |
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#12 |
![]() Join Date: Nov 2007
North KoreaLocation: Up
Posts: 1,278
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Re: This is what usually happens on any first-time commander's run.
To me, every command feels like my first command - a one-way scenic vacation to the seventh circle of Hell.
I'm pretty decent at RTS games and strategy in general, but that's only when my pieces/units are but plastic on a board or pixels on a screen. When I have to bring up to 30 units together, each with their own ego, BAC percentage, or intelligence (or lack thereof), things get ugly. |
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#13 | |
![]() Join Date: Jan 2005
SwedenLocation: Sweden , Eastcoast
Posts: 213
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Re: This is what usually happens on any first-time commander's run.
Quote:
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