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Old 04-17-2007, 09:58 PM   #11
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danthemanbuddy's Avatar
24/7 qwai river by battlefield no.2 is an excellent map.

I have had a couple rounds with LTDUCe where we had around 8 guys. We had to choose either to defend or make an attack knowing that they could flank around us and cap.

Great map for long matches
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Old 04-17-2007, 10:47 PM   #12
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[R-DEV]IronTaxi's Avatar
thats cool man...i do find qwai is a little frantic with the govt office and the fishing village as a CP group so that will be changed in the next version...

they will be seperated and an additional CP will be added so we will end up with a 1-2-1-1-2-1 type configuration...

anyone ever notice all that unused space in the north east of qwai...well we will be fighting there now...cheers...i cant wait..

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Old 04-18-2007, 03:08 AM   #13

lunchbox311's Avatar
Quote:
Originally Posted by [R-DEV]IronTaxi
thats cool man...i do find qwai is a little frantic with the govt office and the fishing village as a CP group so that will be changed in the next version...

they will be seperated and an additional CP will be added so we will end up with a 1-2-1-1-2-1 type configuration...

anyone ever notice all that unused space in the north east of qwai...well we will be fighting there now...cheers...i cant wait..

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Old 04-18-2007, 03:53 AM   #14

[PR]AC3421's Avatar
What about the north west?? Thats all unused too, those rice patties and open fields.

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Old 04-18-2007, 04:52 AM   #15

dementt's Avatar
Irontaxi is lying, I heard that he has copied the mapdesing from Quake 1 and rest of the dev-team have done the work to import it into PR. Yes this is how stupid things there are in my mind now.

Actually, I just wanted to say that the part of Qwai is not unused. Everytime when chinese come to baserape with tanks they get over there to repair.
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Old 04-18-2007, 07:13 AM   #16
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[R-DEV]IronTaxi's Avatar
good point i did see a chinese team with an APC farming a whole army out of one of the ditches in the northeast... now we will be fighting all the way into the swamp and beyond however...have flyover...there is quite a bit of unused land there

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Old 04-18-2007, 09:10 AM   #17

Biggaayal's Avatar
hmm

Quote:
Originally Posted by [R-DEV]IronTaxi
thats cool man...i do find qwai is a little frantic with the govt office and the fishing village as a CP group so that will be changed in the next version...

they will be seperated and an additional CP will be added so we will end up with a 1-2-1-1-2-1 type configuration...

anyone ever notice all that unused space in the north east of qwai...well we will be fighting there now...cheers...i cant wait..
Hmm seems like way too much flags to me. Those spots are ideal for flanking and landing choppers, just planting flags everywhere is not the way to allow for flanking and insertions behind enemy lines. It's not necessary to put flags everywhere to use terrain; it is not unused at all.

Adding flags may ruin one of the best aasv2 maps. Making them all play like ejod would suck very much imo. Out-of-bounds-fights is what I call them since you are always fighting without room to flank.

Splitting office and fishing may be cool though.
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Old 04-18-2007, 09:50 AM   #18

BaDbLiTz123's Avatar
Quote:
Originally Posted by [PR]AC3421
What about the north west?? Thats all unused too, those rice patties and open fields.
No the rice field have beenuse it was a crazy firefight thats when i first downloaded pr it was about 2 sections versus 2 sections of tanks and apc
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Old 04-18-2007, 03:41 PM   #19

[PR]AC3421's Avatar
Yes, I have had some firefights over there too, when there are 2 good teams defending/attacking estate flag, but even then, its not that often, at all whatsoever.

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Old 04-18-2007, 07:34 PM   #20

Teek's Avatar
Fights over estate are refreshing, I have noticed that there was buildings in the North east.

Determined bomber
[R-DEV]RikiRude: Hehe I think Teek is on the money

[TT]engineer: Wow, camo that doesn't look like the designers took a dump on a piece of canvas and shouted "BRILLIANT!".
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