|
|||||||
| PR Tales from the Front : Share your in-game experiences playing PR. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
|
Banned
![]() Join Date: Nov 2006
Location: NY
Posts: 803
|
24/7 qwai river by battlefield no.2 is an excellent map.
I have had a couple rounds with LTDUCe where we had around 8 guys. We had to choose either to defend or make an attack knowing that they could flank around us and cap. Great map for long matches |
|
|
|
#12 |
|
PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,397
|
thats cool man...i do find qwai is a little frantic with the govt office and the fishing village as a CP group so that will be changed in the next version...
they will be seperated and an additional CP will be added so we will end up with a 1-2-1-1-2-1 type configuration... anyone ever notice all that unused space in the north east of qwai...well we will be fighting there now...cheers...i cant wait.. |
|
|
|
|
|
#13 | |
![]() Join Date: Feb 2007
Location: Colorado, USA
Posts: 89
|
Quote:
Sweet! | |
![]() Everything should have the measurements of: Awesome X Kickass in game name is lunchbox311 xfire is lunchbox311 |
||
|
|
|
#14 |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 919
|
What about the north west?? Thats all unused too, those rice patties and open fields.
|
|
|
|
|
|
|
#15 |
![]() Join Date: Jul 2006
Location: Finland
Posts: 140
|
Irontaxi is lying, I heard that he has copied the mapdesing from Quake 1 and rest of the dev-team have done the work to import it into PR. Yes this is how stupid things there are in my mind now.
Actually, I just wanted to say that the part of Qwai is not unused. Everytime when chinese come to baserape with tanks they get over there to repair. |
|
| Sponsored Links | |
|
|
#16 |
|
PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,397
|
good point i did see a chinese team with an APC farming a whole army out of one of the ditches in the northeast... now we will be fighting all the way into the swamp and beyond however...have flyover...there is quite a bit of unused land there
|
|
|
|
|
|
#17 | |
![]() Join Date: Nov 2006
Posts: 103
|
hmm
Quote:
Adding flags may ruin one of the best aasv2 maps. Making them all play like ejod would suck very much imo. Out-of-bounds-fights is what I call them since you are always fighting without room to flank. Splitting office and fishing may be cool though. | |
|
|
|
#18 | |
![]() Join Date: Mar 2007
Location: Bristol,England
Posts: 54
|
Quote:
| |
|
|
|
#19 |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 919
|
Yes, I have had some firefights over there too, when there are 2 good teams defending/attacking estate flag, but even then, its not that often, at all whatsoever.
|
|
|
|
|
|
|
#20 |
![]() Join Date: Dec 2006
CanadaLocation: Vancouver
Posts: 2,665
|
Fights over estate are refreshing, I have noticed that there was buildings in the North east.
|
Determined bomber[R-DEV]RikiRude: Hehe I think Teek is on the money [TT]engineer: Wow, camo that doesn't look like the designers took a dump on a piece of canvas and shouted "BRILLIANT!". |
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| battle, hour, qwai |
| Thread Tools | |
| Display Modes | |
|
|