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#21 | ||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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How am I doing it wrong when we dominated their entire side the whole time? I'm not denying that the old base was easy to base rape, but the new one isn't an improvement like much of you are saying either. Sure, you could jump out the side, but it doesn't really matter when Logistic trucks are the only say you have a way of respawning and they are easily raped from the upper hills now. They also have to go down the winding road to even get to the Northwest side of the map which is suicide when you have a cache spawn right there. If the Taliban team is even half competent, all they have to do is camp the main from the hills to spot the flow of logistics out of their main. Personal may get out, but it doesn't mean much when they have no other respawn on the map. Quote:
How is the positioning superior when you still have hills on 2 sides of the base, just like the last one? Only difference now is that those hills are closer and within range of snipers, RPGs, and LMGs. Before, you had a hill to the north and the southwest. Now, you have hills to the South and the West of the main base in the hills. Everyone I've talked to ingame says how easy it is to camp the main and even if the troops got out of main, they don't have RPs anymore, so they aren't going to last for long, even with medics. All it would take is one sapper to cut off their flow of logistics too. | ||
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#22 |
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Forum Moderator
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He is not saying you are doing it wrong, the US team are doing it wrong. I find it far easier to play as US on the new Korengal than old for the reasons already stated. I don't really understand why you cannot see the improvement in terms of positioning, access, cover from sniper/rpg attack and overwatch.
Sure it has its flaws still but it is a vast improvement. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#23 | |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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End of day its a 1 km map
Its really small and the reason I put in all the "crap" terrain, to slow people down. I could make a huge DOD but that would only cut a large % of the map off. With cache spawning there isnt much I can do about spawn camping unless I remove all the caches from the snow side of the map, which again makes half the map useless. Logic truck are a death trap unfortunately, but I've seen them placed is better positions and they do work. Quote:
I lead a squad last night and was able to make it to the other side of the map multiply times with and without the help of our medic. Never once did we get "stuck at main". How you may ask? We didn't take the routes most traveled, didn't engage everyone, and did allot of tactical movements. Look the maps a hard map, its ment to be this way, I'm not going to sugar coat it. Its one of the few maps where your not guaranteed a safe area. You need to be on the move or you die. You whole argument of being stuck at main is wrong and comes down to players not adjusting to the map. Anyways each release I try to tweak the map a bit, and I have a list of notes I will be adjusting in the next patch that allows gameplay change. The maps got issues,, ever release bring new issues, but stuck at main isnt on of them. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 02-16-2010 at 04:33 PM..
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#24 |
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PR Beta Tester - US
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1st move as US should always be to move N out of the main at round start and secure the N hills that have view on your main.
Build an FB or two and start patrolling. Easy peesy |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |TG-X| - We put the sensual in non-consensual |
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#25 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Also I've have a blog post up about korengal that I also used to keep notes and ideas: Everyone welcomed to post and leave there opinion but leave the arguing out of it.
New Korengal opinions - Project Reality Forums |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#26 |
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In the example of the video, Taliban had the advantage of a cache in the Northern mountains but if the entire us team did what the one or two squads that actually did get out and manage to assault the other cache which I was defending they would have been better off. Instead everyone just stayed in main not bothering to leave and griping about being shot at.
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MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
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#27 |
![]() Join Date: Dec 2009
Location: Georgia
Posts: 6
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#28 | |||
![]() Join Date: Aug 2007
Posts: 1,061
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Logistics is the least of your worries on Korengal; there are very few FO spots, and even less sustainable FO spots. Instead, move in on foot quickly, and if you don't find the cache quickly, exfil immediately. Sitting still is death on Korengal. It's best to abandon your downed men to relocate, unfortunately, because sitting in one area long enough to heal them give the taliban at least 2 waves to throw themselves at you. And again, the US has plenty of ways to prevent RPGs from coming in. They have to get their stuff together; if there's no base defense during an onslaught, of course you're going to be as successful as you were. If there is, and they are any good, they'll knock your block right off (Snipers shouldn't be leaving the main, so you have 2 snipers available. Use 'em). Quote:
Like I said, if you are having trouble getting out of the Korengal main, you're doing it wrong. If you are pinning the enemy team in the Korengal main, they are doing it wrong. There's no two ways about it. There's a way to combat everything the taliban can throw at you inside of the main (with the only exception being that you can't hide the vehicles from the RPGs very well, but you can still shoot at them...). | |||
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#29 | ||||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#30 | |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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There should be some update in the next version. Which will add/updated back in (was removed in the beta) a temp US spawn in the valley which should help the FO building. But if a cache spawns near the US base, well tough its only a 1km map. Not much I can do about it or have hear anything acceptable to do about it. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 02-17-2010 at 12:24 AM..
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| Tags |
| korengal, valley, video |
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