|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Tales from the Front Share your in-game experiences playing PR:BF2. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
|
PR Developer
![]() |
Great AAR... wish we had more of these, great write up Jafar I like your thinking, hope you CO more often
Looking forward to the video! |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#12 | ||||||
![]() Join Date: May 2008
Location: Strongside
Posts: 762
|
While we all wait for that video, we can enjoy these videos from 0.85 Karbala.
And the commanders view..
| ||||||
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Playing PR - Better drink my own piss." Ploddit
|
|||||||
|
|
|
||||||
|
|
#13 |
![]() |
Interesting AAR.
However you got lucky to have people following your orders precisely. You did have skillz too. Did anyone wander of alone? Anyways I too want to see that vid. And yes I hope to see you as a CO too. Most COs just treat each squad as a different element, other words, squad 4 go here, squad 1 do this. Squad 2 do whatever you want. Get kills for a new cache. |
|
In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#14 |
|
PR:BF2 Contributor
![]() Join Date: Nov 2008
Location: Los Angeles, CA
Posts: 479
|
We had one or two stragglers throughout the round; fortunately, one of them, in spite of being insubordinate, actually was tactical in his deployment and netted us a good number of insurgent kills and was responsible for blowing up two caches as part of full team assaults. Sadly, midway through, the round's duration broke him and he started tk-ing his former squad leader, so he had to leave the server.
The main drawback I sought to avoid with U.S. ops on an INS map was the effect of ambushes on US tickets. Insurgents tend to spread all over the map (particularly inside the city) to set up traps for troops, sometimes regardless of proximity to caches. This poses a problem to a team who spreads out their elements throughout the map; there is minimal potential for mutual support when the enemy is encountered. Furthermore, the intelligent insurgent squads tend to concentrate defenses at caches, which makes it cost-ineffective to commit only a single squad to a caches destruction. The greatest net gain of implementing this strategy was that U.S. losses due to hostile fire were minimal on each cache assault; vehicle drivers were smart enough to stay out of urban limits whenever possible and provide supporting fire, so we rarely lost vehicles to enemy fire. In addition, the support net for downed soldiers was greater since three times the normal number of infantry were operating in the same area; medics could quickly revive fallen soldiers while their assailants were flanked or suppressed by other squads or the .50 cal's. The impact of this on our chances was palpable: US tickets were well in excess of 150 with five caches left to kill, allowing us lots of room for error to deal with the last five caches. Also a incredible net gain was that the effectiveness of technicals and bomb cars was, in almost all cases, completely nullified. Whenever a squad (including the littlebirds, which sometimes flew close cover for the convoy and often waited in standby positions for close air strikes by my order) spotted a bomb car or technical, their squad leader would report to command "Bomb car, bomb car, Northeast" and I would relay to all squads "Bomb car, bomb car, northeast, danger close". A moment later, I would hear (even from my command post) the sound of four or five .50 cals and countless assault rifles firing, then a squad leader would report "Bomb car down" about 3 seconds later. Also (as you may see in the video) we got plenty of all-chat from insurgents who were "falling asleep" and wondering "where the americans were" while we were in transit. Then, as soon as a cache popped up and we began our assault, the flavor of the chat quickly changed to "HOLY SHIT". It made my night I will edit the main post with the video links as soon as they are available. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
Last edited by [R-CON]Jafar Ironclad; 12-12-2009 at 07:15 PM..
|
|
|
#15 |
![]() |
I can't wait for the video. I really hope I can get in a squad on a server with you as commander.
|
|
Captain Guardian
Flight Leader 3rd Battalion, 82nd Combat Aviation Brigade 508th Parachute Infantry Regiment US Army 3B/82CAB To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#16 | |
![]() |
Quote:
| |
|
MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
||
|
|
|
|
|
#17 |
|
PR:BF2 Contributor
![]() Join Date: Nov 2008
Location: Los Angeles, CA
Posts: 479
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#18 |
![]() Join Date: Jul 2009
Location: Seattle, WA
Posts: 1
|
Sounds cool
|
|
|
|
|
|
#19 |
|
PR:BF2 Contributor
![]() Join Date: Nov 2008
Location: Los Angeles, CA
Posts: 479
|
Another thing of note: The only spawning we ever needed throughout the round was provided by the firebases we set up; made possible thanks to having Logi trucks as part of the rolling force. If we had to set up a staging area and had no supplies, we'd create a rally point cluster well away from the enemy.
Considering the spawn changes being beta tested, I'd say this has good ramifications. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#20 |
![]() Join Date: Dec 2008
Location: Florida
Posts: 31
|
I was flying the LB and I was the squad leader of them. I only went down twice and I had to leave during the middle of the game (shorty after I died the second time). It was amazing and the most fun I've ever had on karbala.
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| aar, commander, epic, karbala, round, video |
| Thread Tools | |
| Display Modes | |
|
|