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| PR:BF2 Tales from the Front Share your in-game experiences playing PR:BF2. |
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#21 | |
![]() Join Date: Sep 2008
Location: Stockholm
Posts: 624
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Quote:
Anyways, Mine was when i was leading an Infantry squad in Karbala. We had been ordered to patroll an area in the city and it resulted in that we got ambushed. We pulled over and the 50 caliber covered us while the rest of the squad were entering a rooftop next to us. The fight was very epic and the range between us was very far. They kept shooting and the HMW was positioned right by the alley protecting our flanks. And around 20 minutes of rooftop fighting without anyone of us being killed we called on a air strike from the apache. " Ok guys air strike coming in anytime now ". It went quiet, they kept shooting but then. BOOM tutututututututututu Shiuw shiuw! their compound was raped! We quickly waited for further instructions from the commander and flanked the building killing the remaining guys aswell as taking the weapon cache. | |
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Swedes are badass because they have to fight polar bears all the time |
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#22 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#23 |
![]() Join Date: Dec 2008
Location: Dallas
Posts: 40
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My most realistic moment was in the back of a huey on Muttrah with a noob pilot flying.
I hop in, he starts heading to docks and we just passed over the cranes when a vodnik lights up the pilot and he dies, and we spiral out of control into a warehouse. it was epic win |
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#24 |
![]() Join Date: Jan 2009
Posts: 116
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Was playing the US Side on muttrah a few weeks back, we got onto a huey when the round starts and requested the pilot to get us to docks so that we can build a firebase. When the huey dropped us on the east side of the warehouses and dropped a crate, an apc came out of nowhere and started shooting the chopper, the pilot flew in the warehouse and exit through the other end and got away safely. We manage to damage the apc with a LAT kit we brought along with us and killed the crewmen as they tried to run away from the crippled apc, one of the smartest way of the use of helicopters in muttrah so far and great piloting skills. Now is that realistic enough?
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When you see a house land on somebody and they're still kicking, you know something is wrong
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#25 | ||||
![]() Join Date: Apr 2009
Posts: 140
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For me, my most realistic moment is shown in this video below. I had just come off a 2 week combined arms exercise where we worked with M1's and LAV's (but not Bradleys), then played Kashan as an armoured task force. The formations we were holding, scanning our sectors, co-ordinator fires from the different weapons systems, it was all very similar to what I had done a fortnight ago. Incredible feeling.
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#26 |
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I remember a good one...
My squad (this is on Ramiel) was getting BH transport to the area of a known cache. The Blackhawk came in quite slow (there wasn't much of a gap to fit). So about 10ft off the ground squadie just goes. "ARRREEE PEEE GEEEEE BAIL OUT" and it sounded soooo realistic... The squad bails (luckily) 5ft off the ground. Not one but 2 RPGs streak towards the heli, plus a PKM. Obviously it was a well coordinated (I assumed in the debrief that it was the 6 member insurgent squad all from the same clan) ambush, they waited for the heli to set down so it couldn't evade the RPGs. Anyways, only 4 of us make it. 1 I assume was in the heli at the time of the explosion, and the other got mowed down by the PKM. Luckily we were put down next to one of those long 2 story buildings with a bunch of arches on the roof. So the squad members left were me (grenadier), our squadie, medic, and a sniper (he has a good reputation on server with sniper kit so we let him take it). So we put down a rally in the building, allowing our other two guys to spawn (who we both made spawn medic). After personally taking out 2 targets and the sniper taking down another 2, we knew the cache was VERY close because he could see the tracer of about 4 guns (not counting RPGs). The insurgents were pouring fire on our position from multiple angles, so we smoked the joint and made it to the street, where with cover from our sniper we managed to cross to the other side. I usually take point or 2nd in our line, so I was inside when an RPG took out 2 of our guys while going up the stairs. about 20 seconds later our rally and sniper get taken out. Now we know that the cache is in one of the buildings very close to us, so we make a run for it and make it to the building with the cache, and take it out, including one of the RPG guys and another PKM gunner. So we both run and our squadie is trying to get us extracted by humvee. So we just run south...south...killing a few insurgents along the way. We jump in the Humvees and head home...then the round ended almost right after we got out. I was like...wow. My adrenaline was pumping because if felt so real. We were actually pretty lucky I suppose, because the squad should have tracked us (the last 2 guys) and taken us out but I guess another group or something engaged them. wow I just typed a lot |
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#27 |
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Korengal Valley. I was squad leader and searched for a cache reported in the area togheter with another squad. We're close to "Laniyel" (or whatever it's called, bunker complex south on the map) when we spot an insurgent stronghold in the bunkers. A long but still very intense firefight breaks out and we're exchanging bullets for many, many minutes. We kept our fire superiority all the time though. I report the stronghold to the CO and asks for an artillery strike on the area, which we get. It became a beautiful ending to a beautiful firefight. And on the top of that, we took zero casualties, which must be a record for any squad I've lead!
It felt like a movie clip on LiveLeak or something! |
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#28 | |||
![]() Join Date: Jun 2007
Posts: 3,941
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I guess one would be the strafing runs we did here starting 1:43 seen from ground perspective.
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#29 |
![]() Join Date: Oct 2008
Posts: 212
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Getting the teams remaining tank stuck in the boonies and trying to remove it for 10 minutes, ruining one truck in the process. That gave some realistic "Crap! And now what?!" feeling.
Other than that, blowing up my first Humvee as an insurgent with an IED after having waited for five minutes. The waiting time was feeling very realistic, like waiting for a bus that You feel You might have missed and thinking about going home. |
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#30 |
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i got like the best one, im sure only a few devs and back in the day testers will remember this
we were role playing on the test build when albasra changed to britan and we finally fixed the damn rock bug. it was some epic shit at the time i was on britan, and we were at a building with a 50 cal on the road, making a check point, and there would be a few civvies walking up, and showing us their papers (field dressings) and we would let em by etc, and then a car drove up and we were like STOP AT ONCE OR BE SHOT! and they kept driving so we fired around the car, then they still didnt stop so we shot and killed him and when we went up to inspect the vehicle, another one came out of nowhere and all we hear is BOOOOM and out of nowhere shit is all exploading and stuff. it was epic. |
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A-10, EX PR Tester, Moderator, Public Relations. . To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
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| 100, list, moment, project, realistic, reality, time, top |
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