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Old 08-05-2008, 09:52 PM   #21
[R-CON]Tomato-Rifle
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Default Re: Zombie Night at Tactical Gamer

Quote:
Originally Posted by Portable.Cougar View Post
We would be more than happy to do it again

Jump on the Tactical Gamer - Project Reality forums and express a intrest.
i dont see a thread about zombie


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Old 08-06-2008, 05:16 AM   #22
ZaZZo

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Default Re: Zombie Night at Tactical Gamer

Quote:
Originally Posted by NickO View Post
Whoever thought of that I am 99% sure has ties with the PRT.
I think it was LordLoss during the C5-C6 downtime. Don't know if the battle ever got arranged untill a NATO2 training session about 2 months ago


Here's an idea for a scenario btw:

The map needed is Jabal 64.

It will be around the dam area.

Most players are USMC as a start.

USMC are only allowed pistols, knives and shotguns.

MEC rallypoints will be needed too.

USMC turn zombie MEC when dead.

1 chopper pilot needed.

So basically, the USMC start at the bottom of the dam, as the dam workers workign on getting it finnished.
They recieve a message of a zombie thread in the dam, and are told to go to the chopper deck for extraction. The USMC grab weapons and head out for the top of the dam.

So they gotta fight their way through the dam stairways to get to the top where they won't win untill the chopper arrives
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Old 08-06-2008, 11:30 AM   #23
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Default Re: Zombie Night at Tactical Gamer

^^^ Thats pretty cool, a combo of extraction and zombie.


Im trying to convince TG to not give rifles to the humans, they even considering having the zombies with rifles which is totally wrong


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Old 08-06-2008, 02:15 PM   #24
Defiyur
Default Re: Zombie Night at Tactical Gamer

Quote:
Originally Posted by Sabre_tooth_tigger View Post
^^^ Thats pretty cool, a combo of extraction and zombie.


Im trying to convince TG to not give rifles to the humans, they even considering having the zombies with rifles which is totally wrong
Zombies with guns is heresy. PR weapons acceptable for use against zombies = SKS, pistols, shotgun. It's supposed to be a challenge not a turkey shoot.
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Old 08-07-2008, 10:19 AM   #25
Skaylay

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Default Re: Zombie Night at Tactical Gamer

Do it on Ghost Train : ) It's quite dark; the fog is thick; the weather is spooky; there is high grass, and lots of trees and sneaky spots to hide.


Brits vs PLAzombies (1:1)
Every killed Brit should change side and become a hungry zombie.


Start at Chinese main base

Objectives:
-Repair the bridge
-Rescue [whoever] from the tunnel red door lock room.
-Escape with the rescued person to the Brit main base.
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Old 08-07-2008, 06:45 PM   #26
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Default Re: Zombie Night at Tactical Gamer

Oh, what about Mestia's last cap point?

Sigless.
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Old 08-08-2008, 04:55 PM   #27
hiberNative

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Default Re: Zombie Night at Tactical Gamer

cool idea, but i can think of better mods to play this in.

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Old 08-08-2008, 07:38 PM   #28
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Default Re: Zombie Night at Tactical Gamer

PM me on here or on Xfire when theres another zombie night...

Xfire : USMC_Jim_USMC
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