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Old 08-03-2008, 03:29 PM   #11
ZaZZo

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Default Re: Zombie Night at Tactical Gamer

Quote:
Originally Posted by Sabre_tooth_tigger View Post
I think you should have pistols and shotgun only so that you can start with a majority as the 'good guys'
The restricted fire power also means the game isnt going to last forever
Mhm. More 'realistic' too in terms of the zombies starting out with one infected guy, who then spreads the infeciton
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Old 08-03-2008, 06:18 PM   #12
Sadist_Cain
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Default Re: Zombie Night at Tactical Gamer

Two words... Operation - Peach the ultimate scenario


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Old 08-04-2008, 10:45 AM   #13
[NPK]ShieldBreaker

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Default Re: Zombie Night at Tactical Gamer

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Originally Posted by Defiyur View Post
There's no getting carried away when it comes to zombie mini-mods. What can I say I love survival horror.
I love survival games as much as the next guy don't get me wrong man. Hell, I even collect zombie flicks. All I'm saying is that I would rather have PR 0.8 right now as Devs are working so hard making it

Don't you agree that perhaps it's better then to just look somewhere else? We got Resident Evil 5 incoming
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Old 08-04-2008, 02:42 PM   #14
Defiyur
Default Re: Zombie Night at Tactical Gamer

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Originally Posted by [NPK]ShieldBreaker View Post
I love survival games as much as the next guy don't get me wrong man. Hell, I even collect zombie flicks. All I'm saying is that I would rather have PR 0.8 right now as Devs are working so hard making it

Don't you agree that perhaps it's better then to just look somewhere else? We got Resident Evil 5 incoming
I agree but I was thinking that somebody other than the devs could do it just as a fun mini-mod within a mod. I'm used to community members taking the initiative since the last game I was involved with (Red Orchestra)had people making various mods of it on their own. I know the devs have much better things to do (PR) just wishful thinking not expecting them to make it but it would be fun if it was, lol.
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Old 08-04-2008, 03:55 PM   #15
NickO

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Default Re: Zombie Night at Tactical Gamer

Whoever thought of that I am 99% sure has ties with the PRT.


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[GCA]Al-Khidr
When ever you make a post the thread becomes awesome NickO, but that is beside the point.
[GCA]Salah ad Din
NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet.
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Old 08-04-2008, 11:12 PM   #16
[R-CON]Tomato-Rifle
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Default Re: Zombie Night at Tactical Gamer

Waldo Please tell me about this. Its fun

BTW whats your xfire


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Last edited by [R-CON]Tomato-Rifle; 08-04-2008 at 11:22 PM..
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Old 08-05-2008, 08:42 AM   #17
[NPK]ShieldBreaker

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Default Re: Zombie Night at Tactical Gamer

Quote:
Originally Posted by Defiyur View Post
I agree but I was thinking that somebody other than the devs could do it just as a fun mini-mod within a mod. I'm used to community members taking the initiative since the last game I was involved with (Red Orchestra)had people making various mods of it on their own. I know the devs have much better things to do (PR) just wishful thinking not expecting them to make it but it Would be fun if it was, lol.
Oh ok. Totally agree
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Old 08-05-2008, 02:04 PM   #18
LeadMagnet
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Default Re: Zombie Night at Tactical Gamer

Looks like good fun. Any chance you'll be running it again?


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Old 08-05-2008, 06:50 PM   #19
OiSkout

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Default Re: Zombie Night at Tactical Gamer

Man they should pair this up with Extraction haha. Or even have an extraction night.

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Old 08-05-2008, 08:23 PM   #20
Portable.Cougar
PR Beta Tester - US
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Default Re: Zombie Night at Tactical Gamer

We would be more than happy to do it again

Jump on the Tactical Gamer - Project Reality forums and express a intrest.


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