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Old 04-20-2008, 02:06 PM   #1
[DVB] TRIggS

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I personally love this map. Its great for intense infantry battles and good teamwork. We started the round with just 1 squad and attacked Bi Ming with little resistance.

After a few minutes we decided to attack Communications Outpost. We drove in with a landy and got owned but regrouped and attacked from the NE. A few guys climbed up the towers and picked off a few strays as we destroyed their rally.

By this time Squad 2 had formed and were on their way to Munitions. Me and 3 others members of 1 were tasked to help 2 and attacked from the NE. We swept through and cleared out the flag area long enough to take it but were met with reinforcements. I crept SW to the flag searching for a rally found 4 of them rearming in a house. I cleared the building, bleeding, and knifed the rally, but when I tried to heal myself from their kits, a 5th one lit me up. With the rally gone, we capped the flag which allowed 2 to grey and cap their Main.

On a side note, there was an annoying bug where a bunker kept blowing up next to a command post, even when the command post was destroyed.

End of Game scores
http://i250.photobucket.com/albums/g...yz24/squad.jpg
http://i250.photobucket.com/albums/g...z24/Triggs.jpg


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Old 04-20-2008, 02:24 PM   #2
Cyrax-Sektor

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I agree, infantry get to shine on this map. The boats are good to go out and blow enemy bridges.

Boat story: Our squad of three in a RIB met up with an enemy squad of 5 in their RIB. It was hilarious. They tried to bail while our gunner mowed them down. Some even stayed in to shoot at us. Our gunner died, so I hopped into the MG and blasted any survivors. They fell miserably in their watery graves. But our SL, the driver, died too.

Someone with a GL on board could've ended it all in one shot.


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