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| PR:BF2 Tales from the Front Share your in-game experiences playing PR:BF2. |
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#11 |
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Banned
![]() Join Date: Jul 2006
Posts: 6,893
Location: Long Island
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Ummmm you forget one the most important facets of the H-AT.
The tone lock. If you lock up a tank from a helo, he is freaking out trying to find the H=At gunner on a horizon and is not paying attention to the ground. Ergo, cognito ....BOOM! |
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#13 | |
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If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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#14 |
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Retired PR Developer
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I've done it a few times - from the LB is best, as you're safe from hostile SAMs, if not AAA.
You need a good pilot and voice coms- trick is to fly really nice and high so your'e above coax/mounted MG aimpoint, and then get the pilot to level off and hover briefly while you let loose. As soon as you've fired, start moving off again and let the pilot know when you're reloaded. Two shots then RTB for resupplies - it works well. For those who say it's probably never been done IRL, I put it to you that no-where is humankind as ingenious and willing to innovate as in warfare. Sure, it's a gamey, low-down tactic and one that'll probably make you deeply unpopular. It's also a fairly intensive used of resources- a chopper and HAT (or even HAT and LAT together) is a lot to devote to aerial tank-busting- but hell, it's rarely used, hardly a massive problem on the servers and immensely good fun! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#15 |
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The [R-MOD]s' Poodle
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The Merlin works just as well. The troops aren't exposed to AAA fire as much and the helicopter is very maneuverable. The Merlin can also take about 3 RPG hits. Reminds me of an excellent time on Basrah when I was hit by an RPG, saw him, flew over to him and hovered by him. Tsk.
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Playing PR since 0.1..
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#16 |
![]() Join Date: Nov 2006
Posts: 2,092
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Something fun we did while waiting for everyone to get to practice (or filming, forgot which) in 0.5 Basrah was to have a spec ops on the side of a chopper and have a Humvee driver around randomly inside the airport, get low enough with the LB, drop a slam in the Humvee's flat bed and fly away. Sort of the same idea and lots of fun if you're with friends in a non-pub or empty server.
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#17 |
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The [R-MOD]s' Poodle
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Heh, done that too
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Playing PR since 0.1..
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#19 | |
![]() Join Date: Nov 2006
Posts: 4,615
Location: Calgary
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Hehehe, I'm pretty sure this is specifically stated as against TG rules.
Quote:
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#20 |
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Retired PR Developer
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Frankly, I can't see why anyone - Tourny, Pub server or Clan server - should see the need to impose bogus rules like that.
If someone shoots at you, you shoot back. If someone shoots a tank at you, you either get in your own tank or grab the HAT. If someone shoots a jet at you, you either get in a jet or grab the AAV or AA kit. So why is it when people are confronted with new and different tactics, they don't come up with a decent solution? I mean, if there's a Merlin with two HAT and some Spec Ops buzzing around killing Insurgency vehicles and dropping SLAMS onto ammo caches, it seems to be that the logical response is as follows: 1. Station an AA trooper on a high rooftop with a source of ammo nearby 2. Station Tacticals in a loose formation in the surrounding area 3. Wait for the Merlin to fly overhead and then wrack up a whole bunch of kills for 5 minutes co-ordinated work. Likewise with Littlebirds/Other small Helos manned with HAT/LAT kits - all it takes is a few well-placed machineguns and you've got them bang to rights. It's the same mentality you see on Kashan- players moaning "This map sucks with Jets/Choppers (delete as inappropriate) whilst their teams AA kits are still safely with the Quartermaster and both Anti-Air vehicles are parked back at main base. *Every* tactic in the game you can think of, there's a decent counter for. If the other side is loading 6 guys into a transport chopper and using it as a gunship, all power to 'em! It just proves the other side aren't working together as a team- because with a little work and some co-ordination, they'd have the buggers down within 10 minutes. Kill the chopper and its crew two or three times, they'll stop doing it. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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