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#11 |
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Retired PR Developer
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#12 |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
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I think it'd make it more immersive, however it's hardly something to go WOW we really need that to make the game mroe realistic and shizz.
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#13 |
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#14 |
![]() Join Date: Jan 2010
Posts: 84
Location: noord Brabant
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is there going be left hand shooting soldiers aswell
in real life i shoot whit left hand so bf2 and pr are unnatural for me |
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#15 | |
![]() Join Date: Oct 2010
Posts: 2,295
Location: Lisboa
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Quote:
Also: http://www.moddb.com/mods/alpha-proj...g-lod#imagebox Front sight doesn't disappear when you look through the scope unlike PR | |
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Last edited by Stealthgato; 05-03-2011 at 10:10 AM..
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#16 |
![]() Join Date: Jul 2009
Posts: 468
Location: Turku, Finland
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Oh sure, it would be nice, but if the devs of Alpha project won't share their stuff, I wouldn't mind.
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#17 |
![]() Join Date: Sep 2010
Posts: 1,096
Location: Porto
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Trade then, I honestly don't believe there's nothing in PR they wouldn't take advantage of.
EDIT: However, if we're zooming weapons I'm not very sure we would really enjoy some of their feats. Seems a little too far for the eye. |
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Last edited by Arcturus_Shielder; 05-03-2011 at 11:15 AM..
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#18 |
![]() Join Date: Jan 2010
Posts: 1,326
Location: Vancouver, BC
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It's progress. In other words, it's worth the megabytes.
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#19 | |
![]() Join Date: Jun 2009
Posts: 1,250
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Quote:
------------ All of the Alpha Project mod stuff need to be incorporated into PR for more realism; except for the not-disappearing frontsight. | |
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#20 |
![]() Join Date: Feb 2009
Posts: 519
Location: Aberystwyth
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PR used to have such a high front sight, but it was too obtrusive, so it was lowered (or the sight raised...meehhrrr)
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| Tags |
| alpha, battlefield, bf2, harcoded, mod, project, thought |
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