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Old 08-10-2006, 12:07 AM   #21

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Quote:
trogdor: im prety sure OFP fanbase is large enuff that when ArmA comes out there will be PLENTY of players

think about it, a game mode that lasts for DAYS!!! you have to take over an entire island! when you logout, your character is taken over by AI.

this is what many of us have been waiting for, for a long long time. no more repetitive maps and the feeling like done that, been there. each new 'campaign' can be played so many different ways, and you have a whole weekend to see it through.
Agreed completely I think it will attact alot of gamers which is why im not pre ordering it(sarcasm)



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Old 08-10-2006, 01:06 AM   #22
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SOF: try playing operation flashpoint, in particular the FFUR mod. the AI is incredibly complex, they have awesome tactics.

and in Armed Assault it has been confirmed, ALL AI will use leap frog (cover and movement) infantry tactics when assaulting.
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Old 12-18-2006, 12:01 PM   #23

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ETQW is looking pretty good. Here is a wonderfull little vid that shows some wonderfull character animiation. the whole 3rd person and 1st person view becoming one (e.g no extra animation) is what PR desperately needs.

http://www.planetquake4.net/download...m=ros&lid=2333

And i recomend downloading this vid - graphics loook as good as CRysis.

http://videogames.yahoo.com/predownload?eid=491813

P>S i feel sorry for any DEVs having to model new vehicles - the ones in that game have interiors that are out of this world - good luck!!
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Old 12-18-2006, 12:12 PM   #24

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1. project reality on the ETQW engine
2. ???
3. profit!
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Old 12-18-2006, 12:20 PM   #25
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Quote:
Originally Posted by $kelet0r
1. project reality on the ETQW engine
2. ???
3. profit!
sup /b/?

@Topic: Imho there is no way to make ET:QW having a really realistic look, so changing is not an option for me.

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Old 12-18-2006, 12:38 PM   #26
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agree with bosco, not worth the effort... if ever to port, go to an engine that supports MORE players and LARGER environments....

ETQW doesnt seem special... sorry
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Old 12-18-2006, 12:47 PM   #27

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But ArmA does!
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Old 12-18-2006, 01:03 PM   #28

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lol I was thinking of it from a marketing perspective
Project Reality has nothing to offer Arma tbh whereas having a contemporary realism mod for a scifi twitchy shooter like ETQW which does support 64 players would make PRM very very successful. Less so again for Crysis as it is a singleplayer game rather than a team based one and is more contemporary in its ingame setting. UT2007 could be interesting and it appears to be ridiculously mod friendly but so far I don't think enough is known about it as a platform. Which leaves us with the ETQW engine...

Hardly ideal
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Old 12-18-2006, 01:14 PM   #29
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yea i get what your saying but im thinking about it this way:

PR ALREADY HAS A GREAT COMMUNITY!

we dont need marketing per-se..... if id want PR to move to another engine, it would be solely based on the engines modability and its possible features, NOT the default playerbase.

IF PR EVER PORTED, THE COMMUNITY WOULD MOVE WITH IT!!

besides i dont think PR is going anywhere for a good while, i hope not anyways, some exciting stuff coming up
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Old 12-18-2006, 01:33 PM   #30

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it's a very small community though
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