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| Off-Topic Discussion : For all discussions not related to PR. No Spam. |
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#11 |
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The question is wether you will actually get 50x50 players at a time.
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#12 |
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Sigh, people don't listen, ET:QW supports up to 64 players (possibly more im not sure if that's where its capped) 24-32 is just the recommended number as fighting is concentrated in one area.
Think of it this way in a normal vBF2 game how many players do you actually meat? its normaly no more than 10-15 enemy players at any one time mabye a bit more if its there last flag. As for realism im looking forward to someone making a mod for ET:QW that gives that and if no one is I will do it myself, its one of the main aspects im looking forward to most, the modding ability's ET:QW will bring will be far superior than anything B2142 will offer. |
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#13 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 4,504
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I have to play it before I buy into the hype.
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#14 |
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PR Developer
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trogdor: im prety sure OFP fanbase is large enuff that when ArmA comes out there will be PLENTY of players
think about it, a game mode that lasts for DAYS!!! you have to take over an entire island! when you logout, your character is taken over by AI. this is what many of us have been waiting for, for a long long time. no more repetitive maps and the feeling like done that, been there. each new 'campaign' can be played so many different ways, and you have a whole weekend to see it through. |
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#15 |
![]() Join Date: Aug 2006
Location: Bayonne,NJ
Posts: 80
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i missed the part about extended battles. WOW.... i'm gonna put a coffe machine in my room.
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To crush your enemies
See them driven before you and hear the lamentaions of their women The meaning of life - Conan the Barbarian To be great you must inflict suffering. It is not the ablility to suffer that makes men great. Even women and slaves can attain mastery of that. To inflict great suffering and not be overcome with distress and doubt when you hear the cries of suffering, that is great, a pact of greatness. |
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#16 | ||
![]() Join Date: Feb 2006
Location: US
Posts: 2,422
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Quote:
And I doubt that the Doom 3 engine will still be playable if you go over 32 players. They said that was the sweet spot and the D3 engine has never been known to have a lot of people ingame. Quote:
16v16 is just not enough for infantry battles to be really intense because you know you will have up to 6-8 players on your team in vehicles, waiting for them, afk, or roming around. If you are a good SL(If they even have that) then you can get a squad going, but that is still probably just going to be 6v6most of the time. | ||
![]() "Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#17 | |
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#18 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,422
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Quote:
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![]() "Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#19 |
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Company of Heros has very good AI. Uses cover well and is damm hard on hard diffuctly.
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#20 | |
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Quote:
Also maps are not restricted to 1km by 1km you can make them bigger if you want to. | |
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