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#11 |
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Retired PR Developer
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you got your money's worth with Crysis 1, but it didn't have the longevity imo, partly because of the way the graphics were done (fantastic at close range, but vegitation draw distance etc was still crap)
it was a solid game though, and I look forward to the sequal. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#12 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,072
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Hopefully they will actually put some time into the MP this time around.
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#13 |
![]() Join Date: Aug 2007
Location: Kansas
Posts: 261
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Farcry 1 > Crysis
In crysis you get funneled once you start getting into the island, you may not notice it but next time you play watch for how many tunnels or ravines you go though. Also, has anyone tried the Mechwarrior living legends mod? Its pretty damn good, especially for a beta. |
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#14 |
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Got pretty tired of having to take around 15 rounds to the chest just to kill 1 human AI. Multiplayer wasn't fantastic also I hope they done some modifications to it.
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Last edited by Airsoft Soldier; 01-09-2010 at 07:05 PM..
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#15 |
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Farcry 2 > Farcry 1
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Playing BF2 PR Since 0.4
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. *CONSPIRACY FACTS* History Repeats Itself [PR]NATO|foxtwofive To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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#17 |
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Banned
![]() Join Date: Mar 2009
Location: Idaho
Posts: 176
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#18 | |
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Forum Moderator
![]() Join Date: May 2006
Location: Essex, UK
Posts: 7,402
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Town. Get out of it.
FarCry 2 was fun, but very repetitive. FarCry 1, while suffering from Crytek syndrome, had variety and didn't feel like it had incredibly stupid design decisions. You know, like people hiring an unstoppable one man army then not telling thier other employees that it might not be a good idea to shoot at him. Quote:
I liked Crysis, for me it was just the right balance of linearity and freedom that allowed for a strong experience but still gave you a choice in how to get to where you had to go. Very much like Mass Effect in that way, how you do something is open to question but you will have to do it. Admittedly it did have points where it was much more streamlined but this was to improve the cinematic nature of the event which, in my opinion, was needed that those points in the plot. Even at some of those points you have more freedom that it first appears, such as in Phase Line Alpha (which was my favorite part of the game. More large scale set piece battles with multiple options for the player in Crysis 2 please!) Now, what Crytek really need to do is get over the hubris of all thier games - switching half way though from entertaining fights with human enemies to aliens/mutants/etc. It wrecked FarCry and it wrecked Crysis, though Crysis handled it better than fighting a bunch of one hit kill monkies. | |
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. El_Vikingo: Bob_Marley, the level 70 pimp, will satisfy your needs. Origin/Battlelog ID: RMODBobMarley |
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#19 |
![]() Join Date: Aug 2009
Location: Sheridan WY, 82801
Posts: 77
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I don't see how the crysis story could have played out well in a free roaming game.
I thought it was fun but you really have to get the AI mods. Crysis graphics were the sex, the story was unique but not THAT interesting I heard somewhere the poly count on some of the alien weapons was around 60,000 O.O |
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