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#111 |
![]() Join Date: Aug 2008
Posts: 1,213
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I find the BSS newsbot kinda unpredictable, so I don't even know whether our new overview will be publishes, so here it comes.. Enjoy!
Hello, and welcome back for another monthly overview! Unfortunately, as you might have noticed, this past week the Black Sand Studios website and forums were taken offline for a prolonged period of time due to server problems. Although we are happy to report that the site is now back online again, our current press release is a little behind schedule, so we'd like to apologise for that. But enough of that for now... today we have our brand new user interface to show you! First of all, the Modern Combat main menu, recent recipient of a major makeover! Behind it, a generic background for use in menus and lobbies. It depicts a stylised map of North-Eastern China, and of the coasts and major cities that border the Bohai Sea. The People's Republic of China will serve as the primary theatre of war within which the battles of Modern Combat are set. If you look closely, you can also make out the semi-transparent video that overlays the generic background screen: Up next are pics of the command tree menus, where you can check out the three doctrines available to either faction. And while you're at it, check out the awesome environmental assets in the background! - U.S.A. (Air Superiority, Close Area Battle, and Armoured Warfare): - P.L.A. (The Future Is Now, Full Mobilisation, and Asymmetric Warfare): Last, but not least, the victory and defeat pop-up screens, always there to mark a particularly satisfying victory... or an embarrassing defeat: That's all for today folks, but don't forget to check our Homepage or Forums for any updates or previous press releases you might have missed! ~ The Modern Combat Team |
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#112 |
![]() Join Date: Apr 2009
Posts: 149
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is there going to be some kind of public beta in the near future? What are the rough plans of any kind of release? Will you essentially release a finished 1.0 version or are you planning to release a kind of base version and incrementally update?
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#113 | |||
![]() Join Date: Aug 2008
Posts: 1,213
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Good news folks. CoH: Modern Combat has caught the attention of Relic, the design team of our loved game Company of Heroes.
They recently have talked to our Mod Leader OnkelSam and posted an interview with him on CoH.com. You'll find a lot of interesting information that you might not have known, yet. Quote:
See you on moderncombat.blacksandstudio.com == Quote:
Quote:
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#114 |
![]() Join Date: Apr 2009
Posts: 149
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thanks, its always good to know how things are planned. My worst fear would have been that it will take another 2 years or so until you released a "finished" product.
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#115 |
![]() Join Date: Aug 2008
Posts: 1,213
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Ok, so a little bit later than scheduled (and we apologise for that), but here we are to serve you up another monthly update!
The Modern Combat team has reached some major milestones throughout the month of May, polishing the mod and bringing it closer and closer to something that resembles a finished product. Some of these milestones include:
Due to the nature of these changes, we don't have many pretty screenshots to bombard you with, but we do have a gameplay video instead. Along with the new sound effects and processed speech files, we'd also like to take the chance to show off some in-game footage of our previously re-modelled Bradley (model by DemoSS and Darkblacecr, skin by Chopin) and re-skinned Stryker (Knight of Ammo), as well as provide you with a brief glimpse of the aforementioned Javelin update. Oh, and we threw in some firefights and explosions too. You guys like that kind of stuff, right? Trailer 5 So that's it for May, but don't forget to check our Homepage or Forums for any updates or previous press releases you might have missed! See you on moderncombat.blacksandstudio.com ~ The Modern Combat Team |
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#116 |
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Registered User
![]() Join Date: Apr 2007
Posts: 5,191
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15 THOUSAND? JESUS! Good effort! Pretty good trailer and nice stuff in it
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Last edited by cyberzomby; 06-04-2011 at 04:42 AM..
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#117 |
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PR:BF2 Lead Developer
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Nice trailer, look forward to playing this!
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#118 |
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Lookin foward to it
Nice trailer. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]K_Rivers: hush up monkey child Plans are nothing; planning is everything. ~Dwight D. Eisenhower "Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
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#119 |
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PR:BF2 Developer
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Copying my question from RSS news thread: How many maps would be in the initial release?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - it's about you, lad. yes, yes, you. |
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#120 |
![]() Join Date: Aug 2008
Posts: 1,213
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| combat, company, game, heroes, mod, modern |
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