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#1 | |
![]() Join Date: Feb 2006
Location: A 'shire'...
Posts: 173
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I just stumbled across this whilst googling 'PR2 C4 Engine' - to see if I could find out anything more about what the DEVs are up to (I couldn't...).
I wonder if any of you guys have seen this - maybe one or two of the DEVs are even involved with this project, who knows? BCS - ADF Quote:
Like I said - I just stumbled across this and none of it is my work. Can't wait to see what the PR2 DEVs are working at with the C4 engine. | |
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Last edited by rofflesnlols; 11-24-2009 at 07:10 PM..
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#2 |
![]() Join Date: Jun 2008
Location: Vadsø
Posts: 1,168
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I believe PR2 is already planning to use the C4 engine. Other then that very little has been told
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#3 |
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I assume you've seen this? http://www.realitymod.com/forum/f10-...5-pr2-faq.html
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#4 |
![]() Join Date: Feb 2006
Location: A 'shire'...
Posts: 173
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Sorry guys - you seem to have misunderstood my post...
I realise the C4 Engine is being used to develop PR2. What I meant to get across, is that this is the first use of the C4 Engine in a military sense. Upon finding this I thought - "Oh, this is similar to what PR2 could be like in the future - because they're using the same engine " - Hence the Title "A look into the future of PR2?". Maybe I should have made it clearer by entitling the post this: "C4 Engine - the same one the PR2 team are utilising right now, being used in a similar genre of game, that could perhaps give an idea of what PR2 might look like." - Better? Sorry if my original post was confusing, I've edited it to make it clearer. |
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Last edited by rofflesnlols; 11-24-2009 at 06:53 PM..
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#5 |
![]() Join Date: Jul 2008
Posts: 950
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Is that the bridge level from Americas Army 2 I see?
Anyway, nobody will be blown away by the graphics, but at the end of the day it is the gameplay that counts |
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Yes, I do want games to be more ambitious, to over-reach spectacularly,
to be more open and vibrant and mad. -Jim R. Rock, Paper, Shotgun. |
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#6 | |
![]() Join Date: Jun 2008
Location: Vadsø
Posts: 1,168
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Quote:
But in that case you can just forget about my post ^^, | |
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#7 | |
![]() Join Date: Feb 2006
Location: A 'shire'...
Posts: 173
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Quote:
About the AA map - I think so, it looks like the guys who are making this game are trying to make a stand-alone, Australian version... of Americas Army... | |
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#8 | |||
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Mapping Manager
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looks cool none the less and we may get a heap of input from them and possibly help them over some of their hurdles...nice find....will get in contact with these guys..
incidentally...I thought this was pretty damn cool..
yeah...in game dynamic objets here we come! | |||
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#9 | ||
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Retired PR Developer
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Quote:
Quote:
The C4 engine is capable of handling graphics in the most up to date manner, it is just up to the developers and especially artists to really show what the engine is capable of. ****THIS IS NOT FOR PR2**** ![]() ![]() ![]() ![]() http://img262.imageshack.us/img262/5...mocrate04b.jpg http://img695.imageshack.us/img695/3...mocrate06b.jpg This was just something I whipped up in 1 day for a personal project. I have recently begun to show my game models in the C4 engine as it has so many possibilities and you can make it look really great. Do not be fooled by the old illusion of "if something looks bad in this engine, everything will". PR2 will be pretty and up to date with the newest games in terms of graphics (if I have my way), and as you guys know the game play of the PR team is great too so it should end up a killer combination @ taxi, I believe they are already mentioned in the PR2 forum somewhere. | ||
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"Without geometry, life is pointless"
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#10 |
![]() Join Date: Feb 2006
Location: A 'shire'...
Posts: 173
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Yeah, I've also seen that video - really exciting concepts floating around in my head already - I'm sure you guys are really keen to exploit all the Engine's features to the full!
Edit: Wow, yes you really are - great job! |
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| Tags |
| adf, engine, future, pr2 |
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