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Old 08-14-2009, 04:57 PM   #41
herbanator3
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Default Re: PR2 wishlist (for fun)

More than just "8" people in large transports
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Old 08-14-2009, 06:01 PM   #42
McBumLuv

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Default Re: PR2 wishlist (for fun)

Multiple zoom levels on a screen, so scopes work the way they should and don't give everyone tunnel vision.

And simulated assets. They shouldn't be simplified with an engine capable simulating everything in an asset.


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Old 08-14-2009, 06:54 PM   #43
Airsoft Soldier

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Default Re: PR2 wishlist (for fun)

Some sort of training or tutorial mode, not as detailed as AA3 but something to teach how to play the game


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Old 08-14-2009, 06:57 PM   #44
McBumLuv

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Default Re: PR2 wishlist (for fun)

Quote:
Originally Posted by Airs0ft_S0ldier11 View Post
Some sort of training or tutorial mode, not as detailed as AA3 but something to teach how to play the game
But for the love of cookies don't make it online!


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Old 08-14-2009, 08:20 PM   #45
Top_Cat_AxJnAt
Default Re: PR2 wishlist (for fun)

Pure, complete, utter and total simplification of everything!

Maximum tactical choice with maximum automation.
The only hard aspect is deciding exactly where to position your fire teams. Organizing kits, communication channels, issuing requests, orders is either automated or done using Gigantic Big fat bubble menus.

"PLAY IN A TANK" "PLAY IN A FLYING MACHINE" "PLAY IN VERY WEAK TANK MADE FOR PICKING UP WALKING PLAYERS aka IFV"

Patronise to the max, PR is too complex sometimes for even TC....ok thats not that hard !

Choose TANK, you join a pool of "tanking" players and the game auto creates a voice link with all in it, enter a tank and game auto creates new voice link with those in that tank and another new voice link with all other tanks.

Game forces all Leaders to "select objective" then "set waypoints to it" before spawning and continues to force SLs to update when Obj is completed.

PR is, making a game as simple as possible, where he who takes military tactics too far WINS!

One could argue that ArmA fails in the 1st way and US Army, Ins mod ext. ext. fail in the 2nd way.





Never loose sight of either these chaps. for they are a constant. Where as the methods to forfill them will forever be in flux!



.
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Old 08-15-2009, 01:48 AM   #46
John-117

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Default Re: PR2 wishlist (for fun)

so what pr is becomin a stand alone game! I am gonna have to say hopefully by then i will have a new computer. increased graphic of COD 4. since people want larger maps, larger transports. fastropes. Insignias that change depending on the clan your in (eg: sas insignia it says PR if your in that clan or USMC if your in that clan). Laptop friendly version but you can get all the servers of desktop PR. Jessica alba and Megan fox kit
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Old 08-15-2009, 10:32 AM   #47
[R-DEV]Jaymz
PR Operations Management
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Default Re: PR2 wishlist (for fun)

Quote:
Originally Posted by [R-CON]Outlawz View Post
I wouldn't mind staying somewhere around BF2 graphics quality level in order to have more players.
It's not graphics quality that limits player count so that's not where the sacrifices would have to be made. It's all about networking capabilities.

Getting over 100 players in a detailed FPS is extremely difficult. Doing that and trying to have a destructible environment in the mix just won't happen without massive security flaws.


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"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Old 08-15-2009, 11:29 AM   #48
Masterbake
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Default Re: PR2 wishlist (for fun)

Ropes that are fast.
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Old 08-15-2009, 12:12 PM   #49
Brummy

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Default Re: PR2 wishlist (for fun)

Stability and not possible to hack.

I'm tired of having to restart the whole maplist again cos some lifeless arse decides to hack the server.

Also no CTDs/hitbox lag/net stuff plox.


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Old 08-15-2009, 04:21 PM   #50
UKrealplayER666

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Default Re: PR2 wishlist (for fun)

I really REALLY dont want PR2 to be like ArmA2, as ive had it 3 weaks and im bored of it already

it needs dynamic cover, something that, rather then the first bullet that hits penetrates, deteriorates over time, so say if you shoot a circle in it the middle bit falls out and the rest is still there, if you catch my drift

basicly i want bf2 style game play (simplicity) with realistic environments and leaning

the 500km by 500km map is pure crap tbh, the arma one is 250 by 250 and thats as fun to play on as scrapeing your eyes out with a fork, 10km by 10km should be lovely, maybe 40 by 40 for the air maps
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