|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| Off-Topic Discussion For all discussions not related to PR. No Spam. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#41 |
|
Banned
![]() Join Date: Mar 2009
Location: Idaho
Posts: 176
|
More than just "8" people in large transports
|
|
|
|
|
|
#42 |
![]() |
Multiple zoom levels on a screen, so scopes work the way they should and don't give everyone tunnel vision.
And simulated assets. They shouldn't be simplified with an engine capable simulating everything in an asset. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#43 |
![]() |
Some sort of training or tutorial mode, not as detailed as AA3 but something to teach how to play the game
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#44 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#45 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,217
|
Pure, complete, utter and total simplification of everything!
Maximum tactical choice with maximum automation. The only hard aspect is deciding exactly where to position your fire teams. Organizing kits, communication channels, issuing requests, orders is either automated or done using Gigantic Big fat bubble menus. "PLAY IN A TANK" "PLAY IN A FLYING MACHINE" "PLAY IN VERY WEAK TANK MADE FOR PICKING UP WALKING PLAYERS aka IFV" Patronise to the max, PR is too complex sometimes for even TC....ok thats not that hard Choose TANK, you join a pool of "tanking" players and the game auto creates a voice link with all in it, enter a tank and game auto creates new voice link with those in that tank and another new voice link with all other tanks. Game forces all Leaders to "select objective" then "set waypoints to it" before spawning and continues to force SLs to update when Obj is completed. PR is, making a game as simple as possible, where he who takes military tactics too far WINS! One could argue that ArmA fails in the 1st way and US Army, Ins mod ext. ext. fail in the 2nd way. Never loose sight of either these chaps. for they are a constant. Where as the methods to forfill them will forever be in flux! . |
|
|
Last edited by Top_Cat_AxJnAt; 08-14-2009 at 08:55 PM..
|
|
|
|
|
|
|
|
|
#46 |
![]() Join Date: Apr 2009
Location: Doha
Posts: 1,263
|
so what pr is becomin a stand alone game! I am gonna have to say hopefully by then i will have a new computer. increased graphic of COD 4. since people want larger maps, larger transports. fastropes. Insignias that change depending on the clan your in (eg: sas insignia it says PR if your in that clan or USMC if your in that clan). Laptop friendly version but you can get all the servers of desktop PR. Jessica alba and Megan fox kit
|
|
|
|
|
|
#47 | |
|
PR Operations Management
![]() |
Quote:
Getting over 100 players in a detailed FPS is extremely difficult. Doing that and trying to have a destructible environment in the mix just won't happen without massive security flaws. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
|
||
|
|
|
|
|
#48 |
|
Banned
![]() |
Ropes that are fast.
|
|
|
|
|
|
#49 |
![]() |
Stability and not possible to hack.
I'm tired of having to restart the whole maplist again cos some lifeless arse decides to hack the server. Also no CTDs/hitbox lag/net stuff plox. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#50 |
![]() Join Date: Feb 2009
Location: Kent
Posts: 372
|
I really REALLY dont want PR2 to be like ArmA2, as ive had it 3 weaks and im bored of it already
it needs dynamic cover, something that, rather then the first bullet that hits penetrates, deteriorates over time, so say if you shoot a circle in it the middle bit falls out and the rest is still there, if you catch my drift basicly i want bf2 style game play (simplicity) with realistic environments and leaning the 500km by 500km map is pure crap tbh, the arma one is 250 by 250 and thats as fun to play on as scrapeing your eyes out with a fork, 10km by 10km should be lovely, maybe 40 by 40 for the air maps |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| fun, pr2, wishlist |
| Thread Tools | |
| Display Modes | |
|
|