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#11 |
![]() Join Date: Jan 2009
Posts: 704
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Ability to control ingame players by doing what they do just you dont actually do it...
YouTube - Gamer Movie Trailer Like that, just with avatars not actual humans. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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#12 |
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Gimmie the British Army, and Scot shall be a happy bunny.
For the record 'Gamer' looks SO badass. |
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#13 |
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Not really going to help at all, considering the "troublemakers" pay extra for their hacks, anyways.
Also, infantry, I want no deviation, except of course the actual deviation of a gun, which would really only be noticable at long distances (like what, a kilometer?). Ballistics, wind effects, physics, no jumping, leaning, stamina, and dynamic kits for infantry to start out with. Three man crew for tanks (Driver, gunner, and commander), AI loader, interiors, and 3-D screens. 3-D displays for everything, Radar, stabilization, physics, a 500km x 500km map, up to 256 players, maybe another ~500 NPCs. You know, the works |
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#14 | |
![]() Join Date: Jun 2006
Location: Riga
Posts: 656
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Some kind of system where oficers player can punish priver players for not listening to them or doing something wrong.
More player on the field. Quote:
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Sorry for my English
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#15 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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- Physics like Crysis
- at least 128 players - map size more than 100 square kilometers - 3D and normal voip ingame - realistic ballistics - realistic jets & copters - NVGs - Arctic warfare - we need SNOW |
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#16 |
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PR Operations Management
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As many of you know, a small group of PR developers (not detracting attention away from PR1) are working towards an independent game. It's only in very early trial and error stages right now and we won't have anything to show publicly for a long time.
Believe me when I say that in a perfect world, we want it to have most of the features mentioned in this thread. But we need to take a few more baby steps to find out if we can actually achieve them. Just keep in mind that to professionally fund a game that wanted 90% of the features in this thread would cost well in excess of 1 million USD...and..emm...we have no money With online gaming technology the way it is, you can't have both of those without severe security issues. Crysis and BF:BC have rich and detailed environments that you can chew up and manipulate with a machinegun but that hogs up all the networking bandwidth (why do you think they have such low player limits?). |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#17 | |
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Quote:
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#18 |
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Breedx-thanks gas I appreciate your understanding hope someone can help me out
ryan d ale-Well at least theres is not a sniper problem in your bedroom One of the best ads made To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#19 |
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#20 |
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If it's just for fun i'll wish for the impossible and say extremely massive maps. Where the carriers would have to be driven within range to launch jets which would fly for minutes just to reach their target, drop their bombs then return to rearm and refuel. Of course maps of this magnitude would have amazing changes on every aspect of the game, i just used the carrier/jet example to show the sheer size i want in a game.
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