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#101 |
![]() Join Date: Oct 2007
Posts: 1,201
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at least 100 players, maps like kashan are simply too empty for any effective infantry combat (aside from the bunkers)
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#102 |
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Day and night cycle, as well as a weather system.
I want to get stuck in a sandstorm in the middle of a dessert. And not being able to see sh** because of the massive rain showers in the jungle. And the return of some stealthy night missions ending in a heavy firefight with tracers and flares converting night into a day. |
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If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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#103 |
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Retired PR Developer
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teamwork facilitators -
a simple and effective integrated coms system combining the functionality of TS with Positional Audio of mumble/TS3 dragging wounded (along with a refined medical system) |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#104 |
![]() Join Date: Mar 2008
Posts: 487
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PR2 can be first fps game ever game with fastropes.
[I mean real usable fastropes not like in CODMW |
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#105 |
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bears running across maps every now nd then
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#106 |
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F4STR0P3Z!!
Ressurgestion IIRC though ... |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#107 |
![]() Join Date: Dec 2007
Location: Southern California
Posts: 601
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#108 |
![]() Join Date: Oct 2009
Location: halalfaszan
Posts: 326
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as many player as possible that's it thanks :P
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As my name shows....... I will kill y'all if you are screwing with me
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PLAYING SINCE Project Reality v0.5 :P |
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#109 |
![]() Join Date: Mar 2010
Location: Scotland
Posts: 990
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- PvP all the way, little to no AI
- Large server populations, I'm talking 200+ - Something like the Platoon system Farks suggested - Realistic damage modeling on vehicles, no HP - A wide variety of maps: desert, forest, jungle, urban, marshland, coastal etc. - More cool asymmetrical game modes - Battles over land, air and sea - Day and Night cycles - Something similar to PRs medic system Most importantly, gameplay over realism, and gameplay that fosters teamplay. PR is all about the TW |
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#110 |
![]() Join Date: Jan 2009
Posts: 506
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My perfect game would play like PR and ARMA for infantry, steal beasts for armor, falcon 4 for fixed-winged aircraft, DCS black shark for rotary-winged aircraft, and would have a multiplayer system similar to WWII online with a persistent campaign. And yes, I would pay a subscription to play it. Ideally there would be multiple theaters of battle you could choose to log in to, some of them with conventional warfare, others with an insurgency type conflict.
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