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Old 02-18-2010, 08:31 AM   #251
General Fuct

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Default Re: EVE Online

I play, its a very good but harsh game. Alot to do but you pretty much can't do half of it until your've been playing for atleast 6 months.

General Fuct - - Since 0.5J

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Old 02-21-2010, 03:40 PM   #252
xatu miller

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Default Re: EVE Online

Quote:
Originally Posted by [R-DEV]Dunehunter View Post
Darius Johnson is the best CEO ever. He even kicked out BTLS because we stopped posting. True story.
This actually wasn't such a bad idea looking at some of the posts. Plus DJ is one angry men.



DJ:Brb got to kill a cat
DJ: (Turns away from the mic still holding the hotkey) FUCK OFF
DJ:Ok i'ma back

The internet makes you stupid.
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Old 04-04-2010, 01:56 AM   #253
Desertfox

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Default Re: EVE Online

Titan Death #1
Titan Death #2

Titan down

*Caution, EVE Speak inbound*

Got word that this guy was sieging a pos with 5-6 carriers and 15-20 BS.We form up and just as everyone is arriving on the titan it gets called that the offline tower they were shooting popped. Titan gets out, everyone is when the people who were gonna light the cyno said they had a carrier tackled so we all bridged in anyways to kill the carrier. As the carrier goes down the titan briefly comes on scan as he decloaks to jump out, couple scouts are sent to the surrounding system and he is found 1 jump out. Even more scouts are sent and its called that he is in shield again so we are back to . Then all of a sudden bam a carrier comes in through the same cyno and gets shot by the pos (same corp as the titan pilot) so we pile in and kill the carrier when people realize that if the carrier got shot, the titan would have too so we probe him down, bubble him and he dies in like two minutes.

Turns out he was at an alt corp pos or something and when he logged inside the pos the password reset and he was bounced out =D


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Old 04-10-2010, 06:17 PM   #254
NickO

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Default Re: EVE Online

Holy crap XD o.o

Woah, Killing a Titan in my harby is my dream xD

Got killmails? :O


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[GCA]Al-Khidr
When ever you make a post the thread becomes awesome NickO, but that is beside the point.
[GCA]Salah ad Din
NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet.
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Old 08-24-2010, 01:30 PM   #255
dtacs
Supporting Member
Default Re: EVE Online

Bzzzt!

4 days away from flying a well-fitted Ishkur, currently stuffing around every night probing after downtime. Still a noob after being AFK for 5 months though

So much to discover, the only bad thing about eve is the annoyingly steep learning curve and having no idea what people are talking about half the time.

Sheath no sword;
Lower no shield;
Lack no vigilance.
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Old 09-06-2010, 09:03 AM   #256
Desertfox

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Default Re: EVE Online (PC Game)

*paging rank & xatu*

New trailer, new expansion, new bump



#1: Improvements to planetary features

In Tyrannis, players finally got the opportunity to plant roots of a sort by forming colonies and mining the planets for resources. Whilie CCP thought this was a promising start, the team decided it could do a lot better. So for the winter expansion, the planetary system is getting an overhaul with the supreme goal of improving the usability and increasing the fun factor of this slice of gameplay.

CCP became dissatisfied with the fact that players would set up their colonies and mining operations and then leave them be. So to encourage subscribers to keep tabs on their colonial investments, the game will now encourage players to check on their investments periodically and tweak them depending on how low resources are getting and where better deposits lie. So by fine-tuning the operations of the master extractor, a shrewd player can increase his output if he's willing to micromanage. Conversely, a player who wants to sit back and not worry about hands-on management may set up long-term operations for a smaller return on invested time.

#2: Incursions

By far, the most exciting new feature of this expansion is what CCP is calling "incursions" -- invasions into constellations that will require the dedicated efforts of players to repel. These incursions will be led by the zombie-like Sansha and are expected to take a week or more to defeat.

What's surprising is that incursions are largely intended to be a cooperative PvE experience in a notoriously PvP game, although competing corps may butt heads while attempting to be heroic. The incursions will happen all over the galaxy and will be clearly marked on the map. At that point, teams of five to 40 can group up and take the fight to the stars.

The ultimate goal of incursions is to defeat the mothership at the core, although it's nothing less than suicide to make a beeline for this ship right away. If players don't pick off the outer ring of ships -- and thus weaken the fleet's defenses -- their ships will be weakened if they decide to attack the mothership. If the mothership goes kablooey, then ISK and loyalty points will be had by all, in addition to the brand-new blueprints to said defeated mothership. One nice aspect of incursions is that if you can only participate in part of the fight, you'll still get rewarded once it's finished, even if you're not present.

Incursions are somewhat different to the EVE universe than other parts of the game, which is CCP's desire. Hopefully, the incursions will be a great source of repeating content.

#3: Improvements to EVE Gate

EVE Gate, the recent social tool added for the benefit of the EVE community, will get a few new bells and whistles as CCP continues to expand on its functionality. Two new features for EVE Gate include an in-game broadcast that shows up on the web, and the addition of in-game and out-of-game forums for players.

In the long term, CCP will be implementing corporation forums as well, which should take a lot of the pressure off corps to provide their own.

#4: Revamped character creation


By this point, "walking in stations" has been so anticipated and so repeated that the concept seems like a mere fairy tale rather than an actual future event. While the winter expansion won't see players take a stroll outside of their hard-earned ships, the dev team is taking steps toward this direction with an updated character creation system.

According to Ward, the team wanted "modern, amazing-looking character art" for players to drool over, especially if they've gotten somewhat bored with the looks of their toons over the past half-decade or so. And, yes, these character makeovers will eventually be the ones you get to see come to life outside of their ship environs.

All in all, this expansion has a lot of promise, and we can't wait to hear more!



PI, couldnt give a shit.
EVEGate, couldnt give a shit.
Incursions, look interesting but chances are its just a normal MS bpc dropping and not a pirate one. Also if ccp messes this up its going to end up with a titan jumping in > doomsdaying and gtfo'ing.

The new expansion im sorta looking forward to, don't want to get my hopes up with :ccp: but apparently characters can get fat

And for a fun & quick video,



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Old 09-06-2010, 09:49 AM   #257
CastleBravo
Default Re: EVE Online (PC Game)

Almost ready to build my empire/low-sec solo vindy.


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Old 09-06-2010, 04:38 PM   #258
Desertfox

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Default Re: EVE Online (PC Game)

Quote:
Originally Posted by CastleBravo View Post
Almost ready to build my empire/low-sec solo vindy.


You are freaking crazy man, buy a mothership instead!


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Old 09-15-2010, 11:25 AM   #259
gazzthompson

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Default Re: EVE Online (PC Game)

http://www.wired.co.uk/news/archive/...14/eve-online-


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Old 09-21-2010, 12:30 AM   #260
NickO

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Default Re: EVE Online (PC Game)

Quote:
Originally Posted by CastleBravo View Post
Almost ready to build my empire/low-sec solo vindy.


You better have fraps running

-----------

Currently rolling in nullsec and invading Feythabolis :P


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[GCA]Al-Khidr
When ever you make a post the thread becomes awesome NickO, but that is beside the point.
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