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#1 |
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PR Mapper Team
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Gotta love this, this is one of the texture for the Aircraft Defences on the vBF2 carrier.
![]() Anyone who doesn't know much about modelling, UVing or skinning might not get this |
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#2 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Explain for the mindless masses plox?
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#3 |
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lol teh nuubs
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#5 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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When UV mapping you want to limit the amount of blank spaces for textures. So in the picture above instead of merging a few more textures in there they have a bunch of space wasted that still gets loaded into the memory.
Rhino you would be amazed the amount of times I've heard "Hey I know we said you have 4 days to finish this but its really only 1, so can you have this done by 2pm thankkkkkssss." |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#6 | ||
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PR Mapper Team
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Quote:
Quote:
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#7 |
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PR:ArmA2 Contributor
![]() Join Date: Feb 2006
Location: London, UK
Posts: 7,310
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i lol'd
Waste of space haha |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "The Sound Guy" P|anterA
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#8 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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OH get out of town, I thought you put that there.
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#9 | |
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PR Mapper Team
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nope, its what's in the texture, open it up and have a look for yourself
Also where most of the vBF2 models are really undersized from the r/l counterparts, the Phalanx is oversized Quote:
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#10 |
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Drools @ CS3.
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