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Old 05-08-2009, 02:29 PM   #11
[R-DEV]Dunehunter
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Default Re: DICE's UVing Skills

Atleast they have a sense of humour


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Old 05-08-2009, 02:31 PM   #12
tmnoobage

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Default Re: DICE's UVing Skills

No wonder the texture always looked so blocky


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Old 05-08-2009, 02:52 PM   #13
Hitperson
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Default Re: DICE's UVing Skills

so it's almost twice teh size of the real thing...


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Old 05-08-2009, 03:30 PM   #14
SiN|ScarFace
Default Re: DICE's UVing Skills

Hey Rhino, did you pay for CS3? It's mighty expensive.
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Old 05-08-2009, 03:32 PM   #15
Z-trooper
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Default Re: DICE's UVing Skills

It is not that bad, or at least my student edition wasn't.

"Without geometry, life is pointless"
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Old 05-08-2009, 03:37 PM   #16
[R-DEV]Rhino
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Default Re: DICE's UVing Skills

I got a special deal from somewhere ages ago...


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Old 05-08-2009, 03:46 PM   #17
John-117

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Default Re: DICE's UVing Skills

how it is funny?
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Old 05-08-2009, 03:50 PM   #18
gazzthompson

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Default Re: DICE's UVing Skills

Quote:
Originally Posted by godofurmum2 View Post
how it is funny?
read the thread:



Quote:
Anyone who doesn't know much about modelling, UVing or skinning might not get this
Quote:
When UV mapping you want to limit the amount of blank spaces for textures. So in the picture above instead of merging a few more textures in there they have a bunch of space wasted that still gets loaded into the memory.


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Old 05-08-2009, 03:54 PM   #19
John-117

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Default Re: DICE's UVing Skills

ok thx for that
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Old 05-08-2009, 04:39 PM   #20
[R-DEV]Hans Martin Slayer
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Default Re: DICE's UVing Skills

Quote:
OH get out of town, I thought you put that there.
yea same here.. but in that case - that's actually pretty cool!

nice find.


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