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Old 04-20-2009, 07:55 AM   #11
[R-DEV]Rhino
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Default Re: R.U.S.E revolutionary new RTS

for the most part, it looks like they just played Supreme Commander and copied most of its unique stuff, such as the zooming in and out of the entier map, even in that vid they said "this was one of our biggest achievements", was done like 2 or 3 years ago in SupCom now? So ye, IMO it just looks like SupCom with a WW2 setting for the most part, I didn't like the blobs around the tanks, the red arrows etc...

The one thing I did like was there terrain and map detail, that was really, really sweet. All thous little buildings, thous fields, hedges, you could even see the sheep in the fields hehe, and the villages / towns also looks quite realistic from a distance but they didn't go upclose to any of them... There forests where nice too

But ye, SupCom to me, looks like a better game, but that's only judging from that vid....


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Old 04-20-2009, 12:34 PM   #12
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Default Re: R.U.S.E revolutionary new RTS

you raff you ruse

stuff looks to big when selected,improper scale really makes me really hate game,unless its on a big worldmap like the TW series or HOI2
hope you can switch that off


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Old 04-20-2009, 12:36 PM   #13
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Default Re: R.U.S.E revolutionary new RTS

thats the point though, when you zoom our far as you can its like looking at a battle map , when far in its real world scale. and in between. i like it, better than real world with a minimap.


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Old 04-20-2009, 01:07 PM   #14
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Default Re: R.U.S.E revolutionary new RTS

Quote:
Originally Posted by gazzthompson View Post
thats the point though, when you zoom our far as you can its like looking at a battle map , when far in its real world scale. and in between. i like it, better than real world with a minimap.
-And this is your reason for taking an interest in this game? What were to happen if I waved something shiny in front of you?

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Old 04-20-2009, 01:14 PM   #15
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Default Re: R.U.S.E revolutionary new RTS

id punch you in the face and tell you to fuck off.


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Old 04-20-2009, 02:03 PM   #16
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Default Re: R.U.S.E revolutionary new RTS

Quote:
Originally Posted by gazzthompson View Post
id punch you in the face and tell you to fuck off.
lololol

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Old 04-20-2009, 02:11 PM   #17
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Default Re: R.U.S.E revolutionary new RTS

I have to say it does look interesting, i know SupCom had done the grand zoom a while back but the ground/terrian detail is pretty cool, so i think ill at least try the demo/beta when it comesw out



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Old 04-20-2009, 02:24 PM   #18
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Default Re: R.U.S.E revolutionary new RTS

-Why the hell are you deciding the quality of the game based on the graphics? When has graphics ever been a good benchmark for how good the game is? Stop it you silly people, or EA will run the world by 2015.

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Old 04-20-2009, 02:38 PM   #19
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Default Re: R.U.S.E revolutionary new RTS

well you can see a large amount of the game play involved, the type of objectives during the game. the good gfx help . i don't see your point, you can see the hole game and what its about ect . quite easy to make a judgment on it.


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Old 04-20-2009, 02:42 PM   #20
[R-CON]Tim270
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Default Re: R.U.S.E revolutionary new RTS

To be honest It looks like they are trying to put way too much of a focus on the whole deception side of the game, if it were for example built around a solid RTS game from the start, then use the deception mechanic to compliment the game as a whole it would work a lot better.

Also, looking at the last vid, the whole radio silence is not really a deception, a simple spotter on the ground could circumvent this easily.
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