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Old 03-29-2009, 11:11 PM   #61
GrayeKnight
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Default Re: OnLive - Cloud Computing

Looks promising, saw this on yahoo the other day...

Would be cool if it works the way they say it will.




aw


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Old 03-30-2009, 12:23 AM   #62
McBumLuv

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Default Re: OnLive - Cloud Computing

Okita, your interwebz are much better than mine, so quit complaining



Awwww

Though, I don't think this would be a replacement in the very least to PC gaming, imo it would be more like a console (in it's simplicity, but also it's lost modability) that you can play on your TV/computer, but doesn't rely on the hardware of the client to power it, which would be very useful


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Old 03-30-2009, 12:27 AM   #63
casiNo

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Default Re: OnLive - Cloud Computing

I dont know how i can have such a low upload speed while the dl is decent

Grayeknight we got like the same net speeds


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Old 03-30-2009, 12:29 AM   #64
Desertfox

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Default Re: OnLive - Cloud Computing

20MBps down
0.98MBps up


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Old 05-04-2009, 08:27 PM   #65
lucidrians

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Default Re: Onlive (play crysis with 2000 comp)

Quote:
Originally Posted by NickO View Post

10. I'd like to see a 64 player server populated with only people using onlive right now. I predict that packets will take at least 2x the time to be sent: From your comp, to onlive, to the actual game servers host location, then back to onlive station and finally back to you.

If you think about it, since all the games are hosted on there local servers, can't they just host online games on there local servers so it is streamed along with the game, since everyone else is also connecting to this place it won't be a problem.


Anyway, if this works, no more consoles, no more exclusives, no more upgrading. I'm all for it, provided that BT pulls there Cheney's out of there Donkey's and upgrades uk broadband a bit.
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Last edited by [R-MOD]Saobh; 05-05-2009 at 09:35 AM..
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