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#21 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Its was a re-suggestion which is why I move it here. Continuing to talk about it because have nothing to do really with PR.bf2 anymore.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#22 |
![]() Join Date: Sep 2007
Location: Blighty
Posts: 3,046
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These systems, they generally move by you turning your head, and that translates into on screen movement, correct?
Doesn't that then mean that you're effectively looking away from the monitor, unless you have one of those funky multi-monitor surround things? And in things like BF, once you look up slightly, won't it continue moving your vision upwards very slowly, and be nigh impossible to re-zero? |
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The original gun freak gaymer geek
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#23 | |
![]() Join Date: Dec 2006
Posts: 3,143
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Quote:
I dont think it drifts ether, it follows you head. | |
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#24 |
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Banned
![]() Join Date: Dec 2008
Location: Texas
Posts: 440
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Harrod did you bother looking at that video posted?
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#25 |
![]() Join Date: Sep 2007
Posts: 14
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So... ain't this mod of Naturalpoint implementable/reproductable in PR? I use 6DoF tech for the flightsims I play and they rule (especially imersion wise).
Besides the full 6DoF implementation the freelook toggle should be removed (optionally) and the HUD should work continously even when you are panning-leaning-zooming. Is such an implementation in DEVs crosshairs? |
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#26 |
![]() Join Date: Mar 2008
Location: Hessen / Wiesbaden
Posts: 350
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YouTube - Project Reality trackIR test
Another vid. And when looking the vid, it works really fine imo. At the Moment i dnt see the problem that discussed in this tread. Or this donz work on life servers because of pb or what. Thats a dream of every pilot, so keep it up and get it to work |
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#27 |
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I'm really interested in getting this at least with Aircraft. Sure, using POV weponas is fine, but when using a joystick, it would be that much more natural to use trackIR.
PS, I know there are tests, but does it actually work ingame atm? Or do you have to add in coding that would be rejected on online servers? I'm hoping to get one (for FSX possibly, too). Any place I should buy it? |
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#28 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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#29 | |
![]() Join Date: May 2008
Location: Strongside
Posts: 762
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Quote:
Project Reality Forums - View Profile: Mosquill (Edit) Yes, it is the same guy. Looks like he´s been doing a lot of nice things for PR YouTube - Mosquill's Channel | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Playing PR - Better drink my own piss." Ploddit
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Last edited by Mj Pain; 03-09-2009 at 12:13 PM..
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#30 |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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Some of you guys really make me laugh, if you're going to post in a thread, take the time to read through it first.
If you're going to ask a question about a video, watch it first, it will usually answer the question for you. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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