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Old 12-23-2008, 04:19 PM   #11
[R-DEV]bosco
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Default Re: Project Reality for the Xbox 360?

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Originally Posted by [R-DEV]Nickbond592 View Post
console FPS's fail, and hard at that.
This, and nothing else.

ONE pro Cod4 PC player would own an entire team of console players if they had their precious aimbot taken off.


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Old 12-23-2008, 04:31 PM   #12
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Default Re: Project Reality for the Xbox 360?

Quote:
Originally Posted by [R-DEV]bosco View Post
This, and nothing else.

ONE pro Cod4 PC player would own an entire team of console players if they had their precious aimbot taken off.
Yep, very true.


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Old 12-23-2008, 04:45 PM   #13
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Default Re: Project Reality for the Xbox 360?

"owning"
"fail"

oh my, the pc elitists have struck again, so i'm gonna defend the 360 once again.

does it fail cause it's not as precise as the pc mouse? that's like saying "why ride a bike when you can ride a scooter". it's fun to ride the bike and it's fun to play fps on xbox if it's made well (cod4, bad company, the darkness etc) cause it's a different experience. stop seeing everything in black and white.

and on topic, i don't see how this would work when pr uses bf2 engine. of course you can use the 360 hardware for a pc platform for windows and bf2 but then you'd be beating around the bush. wouldn't it be easier to keep the 360 for what it's meant to be: an easy, accessible entertainment system.

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Old 12-23-2008, 05:10 PM   #14
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Default Re: Project Reality for the Xbox 360?

Meh, I just wanna see PR on the RAGE engine.

OH THE LOLZ.


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Old 12-23-2008, 05:39 PM   #15
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Default Re: Project Reality for the Xbox 360?

finish your Mac port first.

Cheers!
egg



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Old 12-23-2008, 05:48 PM   #16
[DVB] TRIggS

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Default Re: Project Reality for the Xbox 360?

would you map all the buttons and actions to the regular 360 controller of use the awkward controller with keyboard


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Old 12-23-2008, 06:34 PM   #17
[R-CON]Pantera
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Default Re: Project Reality for the Xbox 360?

i think i will have to map it out on the regular controller, that keyboard thing freaks me out...

and as far as fps on 360 goes, its much fun, aim assist (or aim bot for little kids ) for multiplayer is always turned off on default ranked servers (and u dont get to chose what server you join)

Mac Port is going well...about 20% done its been 2 hours so its gonna be long...i just hope it works

And as far as exporting to xbox goes, unless i turn everything into an "interactive" video then it wont work as i will need the source code for BF2 to save BF2.exe as BF2.xbe (the 360 format i think) then get a special DVD disk to play it off....

ay ay ay, so do you guys think EA will ever release the source code?


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Old 12-23-2008, 06:38 PM   #18
[R-DEV]bosco
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Default Re: Project Reality for the Xbox 360?

No.


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Old 12-23-2008, 06:54 PM   #19
[R-CON]Pantera
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Default Re: Project Reality for the Xbox 360?

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Originally Posted by [R-DEV]bosco View Post
No.
nah didnt think they would.

ah well you can lock this thread if you wish...i dont think its going to happen


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Old 12-23-2008, 06:54 PM   #20
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Default Re: Project Reality for the Xbox 360?

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finish your Mac port first.

The egg is back! And should really update his sig.


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