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Old 10-27-2008, 06:02 PM   #11
PR Art Team

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Re: If PR were a card game...

Quote:
Originally Posted by [R-MOD]Saobh View Post
A PR card game would be a great idea, I was thinking more of something having to do with the forums members/PR team.

But having it entirely based on the game would be pretty cool. And would make a nice addition to the (some day) PR shop

What did you have in mind Dune ?
Oh, not much, I was merely thinking out loud .

But if you insist, how about this (and this is just from the top of my head);

It's a teamgame, featuring all factions and units of PR. Each player can join a faction of his choice.

Each human player brings certain points to the game, to build units and gain land. More land = more units available to make (just like in magic, where you need to have mana or something?)

Every unit has:
- Offense
- Defense
- ... (whatever is used with cardgames)



You could also turn it into a Risk kind of game . Haha, take it away!

Dr2B Rudd: "oh come on, its not like he's asking about whether or not he should shave his nuts"

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Old 10-27-2008, 06:05 PM   #12

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Re: If PR were a card game...

Make sure you still can play normal cards with it.



[R-DEV]OkitaMakoto: No more of this BLAM BLAM BLAM RELOAD BLAM BLAM BLAM BLAM RELOAD BLAM BLAM BLAM, wait where's my squad? I'm in the middle of the street alone BLAM BLAM!!!!!!
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Old 10-27-2008, 06:07 PM   #13
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Re: If PR were a card game...

How about a holographic [R-MOD]Eddiereyes909 card?




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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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Old 10-27-2008, 06:08 PM   #14

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Re: If PR were a card game...

Well, instead of simple offense and defense values I'd do some Rock-paper-scissors kind of thing. With Infantry having special abilities depending on the type of soldier (HAT'd have a bonus against armored targets, snipers would be the best thing against unarmored and maybe hard to find, engineers could have some special "minefield" ability, allowing the player to chose a "trap" kind of card against attacking tanks in special "fields" or whatever)

And I'd use dies to roll out chances at some points. Like LAT having a chance of 2 on a 6-sided dice (roll must be less than or equal 2) to take out an APC, while HAT would have a chance of 5. If it works for P&P RPGs, it'll work for RPG-7's too

Just thinking loud... Well, writing... uhm... whatever
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Old 10-27-2008, 06:24 PM   #15
PR Developer

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Re: If PR were a card game...

Rhino would be the queen of hearts...


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Old 10-27-2008, 08:36 PM   #16
PR Mapper Team

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Re: If PR were a card game...

Quote:
Originally Posted by [R-DEV]IronTaxi View Post
Rhino would be the queen of hearts...

LOL thats epic, the print is just good enough to make out the word 'noob' embroidened onto his sleaves


Quote:
Originally Posted by [R-MOD]Eddiereyes909 View Post
How about a holographic [R-MOD]Eddiereyes909 card?
if the [R-DEV]Nickbond card isn't pink and sparkly i wont be happy.


Shitewo1f: oh, he's got his cocky boots on again...
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Old 10-27-2008, 11:46 PM   #17
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Re: If PR were a card game...

Quote:
Originally Posted by [R-DEV]Nickbond592 View Post
if the [R-DEV]Nickbond card isn't pink and sparkly i wont be happy.
Of course, what my nickbond wants, my nickbond gets.




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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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Old 10-28-2008, 01:06 PM   #18

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Re: If PR were a card game...

Quote:
Originally Posted by [R-MOD]Eddiereyes909 View Post
How about a holographic [R-MOD]Eddiereyes909 card?
epic lose.


Contact via x-fire/steam :saqaali
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Old 10-28-2008, 01:20 PM   #19
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Re: If PR were a card game...

Where's that thread from like a year ago where a handful of forum members all made cards... I remember some were kinda funny...


http://www.realitymod.com/forum/f11-...-tcg-game.html

Heh...



In Japan until July 2009, read the blog!
http://okitamakoto.livejournal.com/
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Last edited by [R-DEV]OkitaMakoto; 10-28-2008 at 01:28 PM..
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Old 10-28-2008, 06:22 PM   #20
PR Contributor

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Re: If PR were a card game...

i would be the Aces of Spades



Posted by [R-DEV]Masaq :
Curse those Russian engineers and their ingenuity... they finally found a way to make a 747 fly, just like all those so-called aerospace experts at Boeing couldn't. Oh the shame!
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