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| Off-Topic Discussion : For all discussions not related to PR. No Spam. |
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#11 | |
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PR Art Team
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Re: If PR were a card game...
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But if you insist, how about this (and this is just from the top of my head); It's a teamgame, featuring all factions and units of PR. Each player can join a faction of his choice. Each human player brings certain points to the game, to build units and gain land. More land = more units available to make (just like in magic, where you need to have mana or something?) Every unit has: - Offense - Defense - ... (whatever is used with cardgames) You could also turn it into a Risk kind of game | |
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#12 |
![]() Join Date: Dec 2007
Posts: 1,099
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Re: If PR were a card game...
Make sure you still can play normal cards with it.
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![]() [R-DEV]OkitaMakoto: No more of this BLAM BLAM BLAM RELOAD BLAM BLAM BLAM BLAM RELOAD BLAM BLAM BLAM, wait where's my squad? I'm in the middle of the street alone BLAM BLAM!!!!!! |
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#13 |
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Forum Moderator
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Re: If PR were a card game...
How about a holographic [R-MOD]Eddiereyes909 card?
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#14 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,763
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Re: If PR were a card game...
Well, instead of simple offense and defense values I'd do some Rock-paper-scissors kind of thing. With Infantry having special abilities depending on the type of soldier (HAT'd have a bonus against armored targets, snipers would be the best thing against unarmored and maybe hard to find, engineers could have some special "minefield" ability, allowing the player to chose a "trap" kind of card against attacking tanks in special "fields" or whatever)
And I'd use dies to roll out chances at some points. Like LAT having a chance of 2 on a 6-sided dice (roll must be less than or equal 2) to take out an APC, while HAT would have a chance of 5. If it works for P&P RPGs, it'll work for RPG-7's too Just thinking loud... Well, writing... uhm... whatever |
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#15 |
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PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,397
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Re: If PR were a card game...
Rhino would be the queen of hearts...
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#16 |
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PR Mapper Team
![]() Join Date: Jan 2007
United KingdomLocation: Wales
Posts: 1,939
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Re: If PR were a card game...
LOL thats epic, the print is just good enough to make out the word 'noob' embroidened onto his sleaves
if the [R-DEV]Nickbond card isn't pink and sparkly i wont be happy. |
![]() Shitewo1f: oh, he's got his cocky boots on again...
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#17 |
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Forum Moderator
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Re: If PR were a card game...
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#18 |
![]() Join Date: May 2007
GeorgiaPosts: 2,642
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Re: If PR were a card game...
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#19 |
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PR Developer
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Re: If PR were a card game...
Where's that thread from like a year ago where a handful of forum members all made cards... I remember some were kinda funny...
http://www.realitymod.com/forum/f11-...-tcg-game.html Heh... |
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Last edited by [R-DEV]OkitaMakoto; 10-28-2008 at 01:28 PM..
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#20 |
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PR Contributor
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Re: If PR were a card game...
i would be the Aces of Spades
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