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#31 |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,895
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Re: Medieval 2: Total war - Tax Rate
ahhh! I still cant hit end turn? Anyone know whats up with that?
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#32 |
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PR Contributor
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Re: Medieval 2: Total war - Tax Rate
Automanage your taxes. This cranks the rate as high as possible without causing riots, and that is prettymuch perfect.
Also reduce your garrison dramatically, and place watchtowers at the edge of all your provinces so nothing is under fog of war and you can see enemies coming in time to send reinforcements. |
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#33 |
![]() Join Date: Jun 2007
United States of AmericaLocation: Wherever there is injustice.
Posts: 947
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Re: Medieval 2: Total war - Tax Rate
No idea on the end turn. Try reloading a previous save?
My strategy to defend cities and castles is to just get a couple really strong units(heavy spearmen, armoured swordsmen) and put them in each city or castle. 3 or 4 usually is enough. Just place them where the enemy is coming in and you should win. If the enemy is using ladders, you should win VERY easilly because they'll only come a few at a time. Similar with siege towers. The gates are toughest, but with 4 heavy units you should be able to defend very easily. |
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#34 | |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,895
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Re: Medieval 2: Total war - Tax Rate
Quote:
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#35 |
![]() Join Date: Mar 2008
Posts: 137
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Re: Medieval 2: Total war - Tax Rate
If you can find your savefile, upload it somewhere and I bet someone will load it up and be able to figure out why you cant hit end turn
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#36 |
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PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,397
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Re: Medieval 2: Total war - Tax Rate
couple things you have to do if you really want to call yourself a MTW2 fan...
Advice 1 You only need maybe 2 castles for a country of 10 plus cities. They should provide enough units to keep 2 steady armies with reinforcements. Another advantage of this is that you can really upgrade those castles with unit producing structures and armouries.. which will make a huge difference. your armies will be ubber. Advice 2 Download Darth mod .4 >>>DarthMod 1.4D: The Last Episode<<<...Attack! - Total War Center Forums install that and prepare to wowed by a whole new game. a much more balanced and overall more tactical game. with a much smarter and more agressive AI who knows how to flank...!!! Advice 3 Use your merchants. They can generate a heap of money if used properly. My main source of income are my merchants. Train them only out of one town and keep upgrading the market in that town so they come out with high level experience from the start. Load them all in a ship and get them as far away from your capital as possible. Then get them on high value trade positions. The sooner you do this from the start of the campaing the better. Oh and not a bad idea to send a good assasin down with them to protect them... if you use your merchants well money is not a problem. I think i have about 150,000 extra florins in my russian campaign right now. Thats about it.. im not about to share my tactical advice with you cause we sometimes go head to head soooo.... |
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#37 |
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PR Beta Testing Team Member
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Re: Medieval 2: Total war - Tax Rate
me thinks i shall reinstall tw for draths mod, as it looks interesting and hopefully offer a better enemy that from other mods iv got
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#38 |
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Re: Medieval 2: Total war - Tax Rate
I just finished my HRE Campaign yesterday. Beat it in 76 turns, before the Mongols could take the holy land away. Anyways, most of the advice below is pretty good. But I make all my money by sacking the cities I capture. Auto managing taxes is usually efficient. Merchants are fantastic as someone else has said already. Butbasically, don't sit around. Make 2 big armies, keep them trained and reinforced and go grab cities.
As an aside, something I like to do, is to spy out as many of my intended target's cities (with spies nonetheless), and then siege the front line cities/castles with my good armies, and all the rest with just cavalry. The spies let you see what's where, and if/when they move to end a siege, you can redirect cavalry to help out quickly. And if they don't, you force them to sally forth, in which case, you'll have the advantage of being ahorse. My 2 cents. |
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