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#31 |
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PR Beta Testing Team Member
![]() Join Date: Jun 2006
SwedenLocation: Skellefteå|Sweden
Posts: 2,169
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Re: Mercenaries 2: World in Flames (release soon)
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"I'll be there with extra large popcorn, ear protection and a tin foil hat."
[R-COM]Outlawz |
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#32 |
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Retired PR Developer
![]() Join Date: Oct 2005
United KingdomLocation: Bournemouth, UK
Posts: 3,716
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Re: Mercenaries 2: World in Flames (release soon)
The demo is out now on XBL and will be out on PSN next thursday.
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#33 |
![]() Join Date: Nov 2006
United States of AmericaLocation: New York
Posts: 933
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Re: Mercenaries 2: World in Flames (release soon)
aiming feels wierd, but its a blasty blowing every living thing to hell
Its nice that you can take some AI mates along with you on viechles, but playing online Co-Op is the shiznit. |
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#34 |
![]() Join Date: Sep 2007
United KingdomLocation: Blighty
Posts: 1,777
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Re: Mercenaries 2: World in Flames (release soon)
I find that the aiming occasionally sticks to a target as an auto-aim; it don't happen all the time but when you're in a firefight and your cursor glues itself to (usually to the side of) an enemy that is less of a priority than the gunner of the tank you're trying to steal, it is somewhat annoying.
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The original gun freak gaymer geek
e-penises will be put back into their owners' pants, or we'll cut them off with rusty shears. -[R-DEV]Rhino (It was Rhino really, Masaq just stole his wit sheet) Love and hugs, Chief Ignorant Tosser, Lord High Arsehole and Bitch Supreme, Masaq the Terrible. |
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#35 |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,894
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Re: Mercenaries 2: World in Flames (release soon)
I hate it when games tell you what to do then they have something saying
"To open your PDA hit *insert icon*" how the heck am I supposed to know that icon = that button? So how do you call in airstrikes? Also, how to hijack tanks? |
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Join the PR Folding@Home Team And Help Save Lives TEAM NUMBER: 77058 [size="1"][IMGhttp://img207.imageshack.us/img207/2899/testca9.png[/IMG] |
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Last edited by [R-CON]Desertfox; 09-13-2008 at 08:52 PM..
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#36 |
![]() Join Date: Nov 2006
United States of AmericaLocation: New York
Posts: 933
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Re: Mercenaries 2: World in Flames (release soon)
you have to first have the strike choice equiped from teh PDA. You choose from what you have with you. Then depending on what you chose its either a laser designator, smoke, beacon, or some external satelite camera.
This part of the calling in stuff kinda annoys me, becasue to drop a smoke for an artilary strike you need to be close and the strike range is huge so you really cant run away when it hits. |
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#37 |
![]() Join Date: Aug 2008
SwedenLocation: Södertälje
Posts: 1,019
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Re: Mercenaries 2: World in Flames (release soon)
qft
i can tell by gameplay if i'd like a game or not, and i don't like merc 2. saw the review on gametrailers a while ago and it just confirmed what i already though. ot's stupid and the controls doesn't seem that smooth. looks just as slimsy as "just cause" http://www.gametrailers.com/player/39789.html |
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#38 | |
![]() Join Date: Sep 2007
United KingdomLocation: Blighty
Posts: 1,777
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Re: Mercenaries 2: World in Flames (release soon)
Quote:
For the VZ light tank, you climb up the front of the tank, first use your 'melee' button to open the hatch and disarm the commander, then rapidly press jump to grab his grenade, nut him and drop the grenade inside, killing the crew. Some vehicles only need one action, while the attack choppers need 4, once you grapple onto them. It takes a little while to get used to what the icons mean, but once you do it isn't too bad. I hate the smoke use for calling in big weapons too; it's a bit stupid really, so I tend to stock up on satellite/laser guided weapons when I can. It is amusing though, dropping a smoke grenade over a wall and running away before a huge amount of munitions falls from the sky onto the enemy below. Smoke is fine for calling in transit/extraction/supplies, but for big weapons... The Beacon is even worse; you can't seem to throw it as far. | |
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The original gun freak gaymer geek
e-penises will be put back into their owners' pants, or we'll cut them off with rusty shears. -[R-DEV]Rhino (It was Rhino really, Masaq just stole his wit sheet) Love and hugs, Chief Ignorant Tosser, Lord High Arsehole and Bitch Supreme, Masaq the Terrible. |
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#39 |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,894
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Re: Mercenaries 2: World in Flames (release soon)
ok one more thing, how do I hijack the armored car? I know to hit R but I cant figure out the boot icon? Its not jump or crouch
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Join the PR Folding@Home Team And Help Save Lives TEAM NUMBER: 77058 [size="1"][IMGhttp://img207.imageshack.us/img207/2899/testca9.png[/IMG] |
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#40 |
![]() Join Date: Sep 2007
United KingdomLocation: Blighty
Posts: 1,777
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Re: Mercenaries 2: World in Flames (release soon)
It is jump, but you have to press it repeatedly and quickly. That's the tank inside the mansion though. If you mean the armoured car from the first UP mission, it's just reload to get in and jump to KO the driver.
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The original gun freak gaymer geek
e-penises will be put back into their owners' pants, or we'll cut them off with rusty shears. -[R-DEV]Rhino (It was Rhino really, Masaq just stole his wit sheet) Love and hugs, Chief Ignorant Tosser, Lord High Arsehole and Bitch Supreme, Masaq the Terrible. |
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